local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_PACIFIED)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
doPlayerSendTextMessage(cid, 20, "You are unable to melee for the next 10 seconds.")
return doCombat(cid, combat, var)
end