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How does the TFS (0.3.5) party share system works?

Strikers

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Well, how are we supposed to use some of the TFS functions if they are not even explained specifically.

I don't get what is the math of the exp share system on TFS.

Here is my setup (Can somebody explain the math for each one of them?)
Code:
	-- Party
	-- NOTE: experienceShareLevelDifference is float number.
	-- experienceShareLevelDifference is highestLevel * value
	experienceShareRadiusX = 100 (I know this one)
	experienceShareRadiusY = 100 (I know this one)
	experienceShareRadiusZ = 2 (I know this one)
	experienceShareLevelDifference = 2 / 3
	extraPartyExperienceLimit = 20
	extraPartyExperiencePercent = 5
	experienceShareActivity = 2 * 60 * 1000
 
Code:
	-- Party
	-- NOTE: experienceShareLevelDifference is float number.
	-- experienceShareLevelDifference is highestLevel * value
	experienceShareRadiusX = 100 (I know this one)
	experienceShareRadiusY = 100 (I know this one)
	experienceShareRadiusZ = 2 (I know this one)
	experienceShareLevelDifference = 2 / 3 --The max level between pary members to eran EXP(?)
	extraPartyExperienceLimit = 20 --Max extra % to be gained depending on party size
	extraPartyExperiencePercent = 5 --How many extra % for each party member(in EXP gain)
	experienceShareActivity = 2 * 60 * 1000 --Time to have the EXP share before you need to kill/attack something
 
I repped you but I still don't get this part

Code:
experienceShareLevelDifference = 2 / 3 --The max level between pary members to eran EXP(?)

Can you make some examples?

And this one too
Code:
experienceShareActivity = 2 * 60 * 1000 --Time to have the EXP share before you need to kill/attack something
 
2 / 3 = The lower levels level has to be atleast 2 / 3 of the higher levels level.

Activity: You know that if you don't kill/attack a creature for a while, you don't get the party EXP. When you atk something, you do again. That is the time(in ms) it takes to stop the EXP share for that person.
 
For experienceshareleveldifference can you make me an equation that the players must be atleast 10 levels above or lower than each other to share?

That'd be about 2.7 / 3 I think.

That way on lvl 100~ ranges, people would need to be lvl 90~100 to earn exp. In 200~ ranges, between lvl 180~200. On lvl 300~ ranges, between lvl 270~300. But on low ranges like lvl 20~ people would need like lvl 18~20 to get shared exp so it wouldnt be too good for them.

Or maybe Im mistaking the way it works, not sure :p
 
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