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Need scripter for an Amazing Mini game! (Capture the flag)

Slain

TrueHavoc.com
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Im creating a mini game called capture the flag...

There will be a castle on each side, working drawbridges water around the castles that u can swim across some parts..
caves going throughout both sides for more entrances to each castle. I need someone to be able to script several different things. A flag that you can pickup and when you die anyone else can take it..like it leaves ur body. whoever returns a flag gets xp but only if theres 30+ players in the minigame. possibly working catapults on each side through actions. no lost xp upon death, and time limits for the game to reset people back to their sides..winning team maybe gets X amount of xp at each game?

I am an excellent mapper, host a successful OT but my scripting isnt experienced enough for this task.
 
I'm with you bro, I also want to do a CTF script that can be installed in tfs without making it pvp-e only
 
hmm these are the features needed:

-Before the event. players must not have any equipment worn on himself
-Before the event, the players have to be in certain tiles where they will be tped to their castles
-When player is killed, he is tped to his castle but he doesnt lose lvl,ml,skill (Ondeath, OnPrepareDeath)
-Players may take any item that will be placed on tables(from 99xrunes to forbidden items)
-Both teams have to fight for the max amount of captured flags
-When a team wins players are tped to the exit without items, nor levels loss nor skill loss

I hope I can script this system later
 
in my opinion you would need some sort of unchangable outfit change when the player has the flag so other players can distinguish the one with the flag.
 
in my opinion you would need some sort of unchangable outfit change when the player has the flag so other players can distinguish the one with the flag.

I would prefer make an "addon", which will look like a flag, as far a player take the flag this addon will appear on hes hand..
 
yea yea but the primary is the OnDeath or OnPrepareDeath function-
-to tp the player to his castle when he is killed in the event
-to not lose exp, skill, life, mana
 
I do have a custom made capture the flag system all done with regular tfs 0.3.5pl1 lua functions, but I'm not willing to release it for free and without knowing it will not be passed further.

If you are interested please send me a private message.
 
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