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Paralyze Mana Usa

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Make the mana cost higher.
It's EXTREMELY useful on real Tibia and on here, but it's almost abused on here when the brs have a script to keep their target paralyzed so that you can either move a square and die or you can stand still and hold your pot hotkey.

Why doesn't the spam issue happen as much in real Tibia? Mana cost. 1400 mana on real Tibia is a lot but here it's practically nothing.

I say make it 6000 mana or so, I'm not sure on an exact number but it seems fair to me.


EDIT:
The "Usa" in the title should have been Usage I accidently hit enter.
 
I'm sorry, usually I'm with your ideas but this time not.
I think the paralyse rune with the low amount of mana using is part of the game and an advance for mages which they also need to survive.
If you want to get rid of being paralysed you should try and finish cyntara zone quest. With doing that the hard quest has even a greater advance.
 
I'm sorry, usually I'm with your ideas but this time not.
I think the paralyse rune with the low amount of mana using is part of the game and an advance for mages which they also need to survive.
If you want to get rid of being paralysed you should try and finish cyntara zone quest. With doing that the hard quest has even a greater advance.

I've done Cyntara zone.
 
If the paralyze rune's mana amount is increased knights and paladins will be rediculous. As of right now Knights are pretty hard to kill still able to be done but without para mages are fucked and vocation balance will just lean toward those with more health it will become a game of sit and tank damage for 2 years no more 1 vs. 1 fights because the outcome will be the knight standing there laughing at the running mage that has drained all his mana trying to survive or even get away from the FALLOW MODE LOSERS.
 
If the paralyze rune's mana amount is increased knights and paladins will be rediculous. As of right now Knights are pretty hard to kill still able to be done but without para mages are fucked and vocation balance will just lean toward those with more health it will become a game of sit and tank damage for 2 years no more 1 vs. 1 fights because the outcome will be the knight standing there laughing at the running mage that has drained all his mana trying to survive or even get away from the FALLOW MODE LOSERS.
Even if I paralyze a knight currently he just heals and is back on me within 1/10th of a second, it just gets ridiculous when a team is spamming it on you.
 
Oh, I totally agree. But in paralyze's defense. Why waste 6k mana when somebody is just going to auto-haste it off?

The fact I have to work around player's bots to make PvP ideal is whats ridiculous.

Red
 
Oh, I totally agree. But in paralyze's defense. Why waste 6k mana when somebody is just going to auto-haste it off?

The fact I have to work around player's bots to make PvP ideal is whats ridiculous.

Red

Doesn't take a bot to die to 6 people spamming para and only 3 sd'ing you
 
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