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Hi i get this error message in console and I think it can be crashing my ot.
This is the spell that is comming the error.
How can i fix it? I give rep++
Oh and im using tfs 0.3.5pl1.
Code:
[18/10/2009 00:57:33] data/spells/scripts/custom/lightchain.lua:28: attempt to call global 'getMonstersInArea3' (a nil value)
[18/10/2009 00:57:33] stack traceback:
[18/10/2009 00:57:33] data/spells/scripts/custom/lightchain.lua:28: in function <data/spells/scripts/custom/lightchain.lua:22>
This is the spell that is comming the error.
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 3000)
setConditionFormula(condition, -0.2, 0, -0.2, 0)
setCombatCondition(combat, condition)
local combatSmall = createCombatObject()
setCombatParam(combatSmall, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
function getSpellDamageLightChain(cid, level, maglevel)
local damage = -math.floor(((math.random(200, 400) * level) + (math.random(200, 300) * maglevel)) / 280)
return damage, damage --The random part of the formula has already been made, just return the normal damage
end
function getSpellDamageLightChainSmall(cid, level, maglevel)
local damage = -math.floor(((math.random(200, 400) * level) + (math.random(200, 300) * maglevel)) / 250)
return damage, damage --The random part of the formula has already been made, just return the normal damage
end
function lightChainHit(param)
if isCreature(param.cid) == TRUE and isCreature(variantToNumber(param.var)) == TRUE then
doSendDistanceShoot(param.fromcidpos, getCreaturePosition(variantToNumber(param.var)), CONST_ANI_HOLY)
doCombat(param.cid, param.combat, param.var)
param.fromcidpos = getCreaturePosition(variantToNumber(param.var))
param.count = param.count + 1
local enemies = getMonstersInArea3(param.fromcidpos, param.notHitCidArray)
if (enemies.number > 0) and (param.count < 5) then
local enemiesList = enemies.list
local randenemy = math.random(1, enemies.number)
param.var = numberToVariant(enemiesList[randenemy])
table.insert(param.notHitCidArray, variantToNumber(param.var))
local subenemies = getMonstersInArea1(param.fromcidpos, param.notHitCidArray)
if (subenemies.number > 0) then
local nearenemieslist = subenemies.list
for i = 1, subenemies.number do
doCombat(param.cid, param.combatSmall, numberToVariant(nearenemieslist[i]))
doSendDistanceShoot(param.fromcidpos, numberToVariant(nearenemieslist[i]), CONST_ANI_ENERGY)
end
end
addEvent(lightChainHit, 200, param)
end
end
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "getSpellDamageLightChain")
setCombatCallback(combatSmall, CALLBACK_PARAM_LEVELMAGICVALUE, "getSpellDamageLightChainSmall")
function onCastSpell(cid, var)
if(variantToNumber(var) ~= 0) then
if isCreature(variantToNumber(var)) == TRUE then
local param = {}
param.cid = cid
param.fromcidpos = getCreaturePosition(cid)
param.var = var
param.combat = combat
param.combatSmall = combatSmall
param.count = 0
param.lastshot = 0
param.notHitCidArray = {cid, variantToNumber(var)}
addEvent(lightChainHit, 50, param)
end
end
return true
end
How can i fix it? I give rep++
Oh and im using tfs 0.3.5pl1.
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