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Donation but don't get points

RunarM

Finally back
Joined
Jul 17, 2008
Messages
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Location
Norway/Tromsø
When people donate on my server they don't get shop points how can i fix it :/
Need it fixed as soon as possible


It says this when you donate:
Not realized yet.


Thanks, Rep++ if you help me!
 
Last edited:
There are many possible causes for this problem.
I guess you should post your login.lua if you're using TFS 0.2, or globalevent script if you're using 0.3
 
I'm using 0.3.5

Login.lua
Code:
local config = {
	loginMessage = getConfigValue('loginMessage')
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")
	registerCreatureEvent(cid, "Idle")
	registerCreatureEvent(cid, "SkullCheck")
	registerCreatureEvent(cid, "ReportBug")

	return true
end

GlobalEvent.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
	<globalevent name="save" interval="21600" event="script" value="save.lua"/>
	<globalevent name="clean" interval="21600" event="script" value="clean.lua"/>

	<globalevent name="serverstart" type="start" event="script" value="start.lua"/>
	<globalevent name="playersrecord" type="record" event="script" value="record.lua"/>

	<!-- <globalevent name="timer_example" time="21:35" event="script" value="my_script.lua"/> -->
</globalevents>

Start.lua
Code:
function onStartup()
	db.executeQuery("UPDATE `players` SET `online` = 0 WHERE `world_id` = " .. getConfigValue('worldId') .. ";")
	return true
end

Record.lua
Code:
function onRecord(current, old, cid)
	db.executeQuery("INSERT INTO `server_record` (`record`, `world_id`, `timestamp`) VALUES (" .. current .. ", " .. getConfigValue('worldId') .. ", " .. os.time() .. ");")
	addEvent(doBroadcastMessage, 150, "New record: " .. current .. " players are logged in.", MESSAGE_STATUS_DEFAULT)
end

Save.lua
Code:
local config = {
	broadcast = "no"
}

config.broadcast = getBooleanFromString(config.broadcast)
local function executeSave(seconds)
	if(seconds == 0) then
		doSaveServer()
		return true
	end

	if(seconds == 120 or seconds == 30) then
		doBroadcastMessage("Full server save within " .. seconds .. " seconds, please stay in safe place!")
	end

	seconds = seconds - 30
	if(seconds >= 0) then
		addEvent(executeSave, 30 * 1000, seconds)
	end
end

function onThink(interval, lastExecution, thinkInterval)
	if(not config.broadcast) then
		doSaveServer()
		return true
	end

	executeSave(120)
	return true
end


clean.lua
Code:
function executeClean()
	doCleanMap()
	doBroadcastMessage("Game map cleaned, next clean in 2 hours.")
	return true
end

function onThink(interval, lastExecution, thinkInterval)
	doBroadcastMessage("Game map cleaning within 30 seconds, please pick up your items!")
	addEvent(executeClean, 30000)
	return true
end


Didnt know what to post
 
Last edited:
I did it, now what!
Had a connection timeout.
----

Add in data/globalevent/globalevents.xml:
Code:
	<globalevent name="shop" interval="30" script="shop.lua"/>
data/globalevent/scripts/shop.lua
Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getCreatureByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                local container_id = tonumber(result_plr:getDataInt("param3"))
                local container_count = tonumber(result_plr:getDataInt("param4"))
                local add_item_type = tostring(result_plr:getDataString("param5"))
                local add_item_name = tostring(result_plr:getDataString("param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    container_weight = getItemWeightById(container_id, 1)
                    if isItemRune(itemtogive_id) == TRUE then
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    if isItemRune(itemtogive_id) == TRUE then
                        full_weight = getItemWeightById(itemtogive_id, 1)
                    else
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItemEx(container_id, 1)
                        local iter = 0
                        while iter ~= container_count do
                            doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    return TRUE
end
 
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