Fix the Mwall Bug...And change paralyze rune to real tibia system...
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Doesn't this works?
Code:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
And make the Paralyze Rune like on Real Tibia, where you will die for sure if someone paralyze rune since many guys are using anti paralyze...
My team (about 10+) think, it kinda sux since they are always proud to use ue+anti para lol....
Good Joke...Tutor with Dash+Re attack+anti para..