From what I have seen the majority of people, including myself, do not know how the pvpe threshold system works. So let us explore it, or perhaps someone can offer a full explanation on the system.
Here is the default config.lua extract of the pvpe threshold.
Focusing on the default values (0.9 and 1.1)
I look at them as percentage representations, where 1=100%(of the players level). This would suggest that "minLevelThresholdForKillerPlayer = 0.9" would mean that if the victim was within 90% of the killers level, they would gain exp. (level 100 killer, minimum victim level 90.)
Furthering this concept "maxLevelThresholdForKillerPlayer = 1.1" would suggest that if the victim is within 110% of the killers level, they would gain exp. (level 100 killer, maximum victim level 110)
If this concept is correct, then there are some confusions and some conclusions that can be drawn.
- minLevelThresholdForKilledPlayer = 0
"set to 0 will disable the minimum threshold"
Disables the minimum threshold, all players will gain EXP for killing all players lower, irrelevant of level.
OR
- minLevelThresholdForKillerPlayer = 0
Working on percentages. playerlevel x 0 = 0. Players cannot gain EXP from any player lower than them.
AND
- maxLevelThresholdForKilledPlayer = 0
"set to 0 will disable the minimum threshold"
Disables the maximum threshold, all players will gain EXP from all players higher than them, irrelevant of level.
OR
- maxLevelThresholdForKilledPlayer = 0
Working on percentages, playerlevel x 0 = 0. Players cannot gain EXP from any player higher than them.
Many people have expressed confusion at the 'explanatory' text accompanying the threshold in the config.lua, as you can probably see by the possible understandings and misconceptions that can be reached by reading them evident in the conclusions I have attempted to draw.
Ultimately, I do not know how exactly the threshold works.
I propose that a better explanation be offered. ESPECIALLY because in the CONFIG_HELP, there is no explanation at all! Only the default values.
Can anyone explain the system completely? Anyone read it differently?
Anyone managed to simply work out "what works"?
I probably sound like an idiot, but hey. I have seen countless people get angry at people asking about the system, angrily posting the information commented in config.lua as though the user hasnt already read it. Good work, guys. And I said I sound like an idiot, imagine how you look.
Here is the default config.lua extract of the pvpe threshold.
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
Focusing on the default values (0.9 and 1.1)
I look at them as percentage representations, where 1=100%(of the players level). This would suggest that "minLevelThresholdForKillerPlayer = 0.9" would mean that if the victim was within 90% of the killers level, they would gain exp. (level 100 killer, minimum victim level 90.)
Furthering this concept "maxLevelThresholdForKillerPlayer = 1.1" would suggest that if the victim is within 110% of the killers level, they would gain exp. (level 100 killer, maximum victim level 110)
If this concept is correct, then there are some confusions and some conclusions that can be drawn.
- minLevelThresholdForKilledPlayer = 0
"set to 0 will disable the minimum threshold"
Disables the minimum threshold, all players will gain EXP for killing all players lower, irrelevant of level.
OR
- minLevelThresholdForKillerPlayer = 0
Working on percentages. playerlevel x 0 = 0. Players cannot gain EXP from any player lower than them.
AND
- maxLevelThresholdForKilledPlayer = 0
"set to 0 will disable the minimum threshold"
Disables the maximum threshold, all players will gain EXP from all players higher than them, irrelevant of level.
OR
- maxLevelThresholdForKilledPlayer = 0
Working on percentages, playerlevel x 0 = 0. Players cannot gain EXP from any player higher than them.
Many people have expressed confusion at the 'explanatory' text accompanying the threshold in the config.lua, as you can probably see by the possible understandings and misconceptions that can be reached by reading them evident in the conclusions I have attempted to draw.
Ultimately, I do not know how exactly the threshold works.
I propose that a better explanation be offered. ESPECIALLY because in the CONFIG_HELP, there is no explanation at all! Only the default values.
Can anyone explain the system completely? Anyone read it differently?
Anyone managed to simply work out "what works"?
I probably sound like an idiot, but hey. I have seen countless people get angry at people asking about the system, angrily posting the information commented in config.lua as though the user hasnt already read it. Good work, guys. And I said I sound like an idiot, imagine how you look.