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I need this script so fast possible! Rep+++ Please somebody help me!!!!!!!!

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if Printer then print("LUA") end
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i have a war server i are level 9 and kill a level 8 dont get exprience please help me!


Rep+++
 
Last edited:
where gone i edit?

Why doesnt somebody answer?
 
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lol that is not the reason, its pvp enfo when i are lvl 8 i kill lvl 8 players i get exp but when i are 9 and kill lvl 8 dont get exp :/
 
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

You probably have this:
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 1.1
 
You probably have this:
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 1.1

yes i change both to 0.0 but lvl 9 doesnt get exp from level 8 :/
 
why don't you use what he just told you to use? 0.9 to 1.1.. they are multipliers

lvl 8 experience range with 0.9 to 1.1
min = 8 x 0.9 = 7.2
max = 8 x 1.1 = 8.8

edit: lower the min multiplier to like 0.8
 
minLevelThresholdForKilledPlayer = 7.2
maxLevelThresholdForKilledPlayer = 8.8

i puted like that but it didnt work :/

please if you help me you get the rep++
 
7.2 and 8.8 was an example of the level range it would give experience for.. zyntax and Sypher have posted exactly what to put.. copy+paste it.
 
Post this from your config.lua

LUA:
	-- Rates
	-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
	-- rateExperienceFromPlayers 0 to disable.
	experienceStages = "no"
	rateExperience = 50.0
	rateExperienceFromPlayers = 0
	rateSkill = 20.0
	rateMagic = 10.0
	rateLoot = 2.0
	rateSpawn = 1

	-- Experience from players
	-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
	-- player will gain experience from every lower leveled player.
	-- max~Threshold* set to 0 will disable the maximum threshold:
	-- player will gain experience from every higher leveled player.
	minLevelThresholdForKilledPlayer = 0.9
	maxLevelThresholdForKilledPlayer = 1.1

	-- Battle
	-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
	-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
	-- deathLostPercent set to nil enables manual mode.
	worldType = "pvp"
 
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = "no"
rateExperience = 0.0
rateExperienceFromPlayers = 6
rateSkill = 10.0
rateMagic = 15.0
rateLoot = 1.0
rateSpawn = 1

-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.8
maxLevelThresholdForKilledPlayer = 1.1


-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp-enforced"
 
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:

there's the problem.

Do this:
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 0

Now a lvl 100 char gets exp from a lvl 1 char and vice vera.
 
Do this:
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 0

i had that but its still get no exprience :/
 
He said he already had them set at '0.0', im not sure if setting it to just 0 would make a difference. Also, there seems to be a few people with this problem (http://otland.net/f132/exploraton-pvpe-threshold-65774/), it works perfectly on my 0.3.6pl1 server with rateExperience 1.0, rateExperienceFromPlayers 1.5, minLevelThresholdForKilledPlayer = 0.9, maxLevelThresholdForKilledPlayer 1.4, worldType = "pvpe", protectionLevel = 1, deathLostPercent = 5 (with all blessings)
 
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