• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Avesta 100% CPU Usage Possibly fixed?

Welcome on OTLand, SimOne!
#topic:
Good that memory leak was fixed, because I had problems with it (was eating almost whole swap after few hours of use, needed to restart).
Also, I saw you've patched different fix (and better anyway :p) to pvp zones different, cool :thumbup:
Thanks, was about to go sleep, but I'll patch this first.

P.S. Will pathing thread gonna be used again?

No it will likely be removed, same with __ONECREATURE_EVENT_ (it will be used as default)
 
No it will likely be removed, same with __ONECREATURE_EVENT_ (it will be used as default)
Good to hear that.

#offtopic:
I've never had occasion (yay!) to thank you for the great work you're doing to OpenTibia community - I guess everyone can sign under my words, but its so cool to write it yourself :p
I know we're all humans, but some people are just _someone_ in different communities. Also, I don't like to talk with people that in conversations with I could feel dumb or they could think so. Morever, I am afraid to say something wrong, what would just sign their thoughts. Thanks for wasting time reading it :)
 
Last edited:
off:imagine Sim0ne in TFS as a developer :thumbup:
on-topic:is it 100% fixed or just got an improvement?
 
off:imagine Sim0ne in TFS as a developer :thumbup:
on-topic:is it 100% fixed or just got an improvement?
It shoul be - we don't know day and hour when it will happen again :D

#offtopic:
What for? Its enough that he's in OpenTibia community. "SimOne = OpenTibia's heart" :thumbup:
 
Welcome to OTLand, SimOne!
#topic:
Good that memory leak was fixed, because I had problems with it (was eating almost whole swap after few hours of use, needed to restart).
Also, I saw you've patched different fix (and better anyway :p) to pvp zones, cool :thumbup:
Thanks, was about to go sleep, but I'll patch this first.

P.S. Will pathing thread gonna be used again?

COOOL!!! You guys rock! :D, hey I did a svn update and when you died in the pvp arena you lost levels o.o, does this happen to anyone else?

@100% cpu usage, I went for 20 hours with no lags, then did a restart, they used to come in around 6 hours :P

~Kiwi Dan~
 
COOOL!!! You guys rock! :D, hey I did a svn update and when you died in the pvp arena you lost levels o.o, does this happen to anyone else?

@100% cpu usage, I went for 20 hours with no lags, then did a restart, they used to come in around 6 hours :P

~Kiwi Dan~

SimOne just fixed the memory leak about which we've talked about 2 days ago.
I'll take a look at arenas.

EDIT:
Should be ok now.
 
Last edited:
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__USE_MYSQL__ -D__ONECREATURE_EVENT__ -O1 -Werror -O1 -c creature.cpp
creature.cpp:312: error: expected unqualified-id before â<<â token
make: *** [creature.o] Error 1

Latest rev.
 
Are you sure? I don't see any incompabilites at line 312...

EDIT:
Elf@wypas:~/work/forgottenserver/forgottenserver/tags/0.2$ make
rm -rf *.o
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c account.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c actions.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c admin.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c allocator.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c ban.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c baseevents.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c beds.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c creature.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c creatureevent.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c chat.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c combat.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c commands.cpp
g++ -I. -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__NO_HOMEDIR_CONF__ -D__U SE_MYSQL__ -D__USE_SQLITE__ -Werror -O1 -c condition.cpp
^Cmake: *** [condition.o] Przerwanie
 
Last edited:
I compiled latest tags/0.2 revision without any error aswell a few hours ago.
 
very rox now i can back to work in my server xD

@Elf
i compiled latest rev of trunk and get compiler error in weapons.cpp :p
../weapons.cpp: In member function 'virtual bool Weapon::configureEvent(xmlNode*)':
../weapons.cpp:229: error: 'getCombatType' was not declared in this scope

make.exe: *** [../obj/weapons.o] Error 1
 
Back
Top