return vocation->getAttackSpeed() - skills[SKILL_FIST][SKILL_LEVEL] * 10;
uint32_t Player::getAttackSpeed()
{
Item* weapon = getWeapon();
if(weapon && weapon->getAttackSpeed() != 0)
return weapon->getAttackSpeed();
return vocation->getAttackSpeed()[B][COLOR="Red"] - skills[SKILL_FIST][SKILL_LEVEL] * 10[/COLOR][/B];
}
whatCykotitan that place is player.cpp