<item id="ITEM_ID" article="a" name="ring">
<attribute key="weight" value="80" />
<attribute key="slotType" value="ring" />
<attribute key="decayTo" value="0" />
<attribute key="transformDeEquipTo" value="ITEM_ID" />
<attribute key="duration" value="1200" />
<attribute key="showduration" value="1" />
<attribute key="maxhealthpercent" value="25" />
</item>
<item id="ITEM_ID" article="a" name="ring">
<attribute key="weight" value="80" />
<attribute key="slotType" value="ring" />
<attribute key="transformEquipTo" value="ITEM_ID" />
<attribute key="stopduration" value="1" />
<attribute key="showduration" value="1" />
</item>
<movevent type="Equip" itemid="ITEM_ID" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="ITEM_ID" slot="ring" event="function" value="onDeEquipItem"/>
<item id="ITEM_ID" article="a" name="ring">
<attribute key="weight" value="80" />
<attribute key="slotType" value="ring" />
<attribute key="maxhealthpercent" value="25" />
</item>
<movevent type="Equip" itemid="ITEM_ID" slot="ring" event="function" value="onEquipItem"/>
<movevent type="DeEquip" itemid="ITEM_ID" slot="ring" event="function" value="onDeEquipItem"/>
LOL
<attribute key="maxhealthpercent" value="25" />
that will reduce your max health to 25% you need to change to
<attribute key="maxhealthpercent" value="125" />
WHY? becaouse 100% is the 100%of all your life so you need to put 125 it increas 25% your maxhealth!!!
I have pro mana and health ring also helaht and mana ringand all works 100%
2 rings? Why? Obs; ring of sky
anyway I'm on itouch
inferno-ot.vapus.net
the ring is infinite
<movevent type="Equip" itemid="XXXX" slot="ring" event="script" value="script_name.lua"/>
<movevent type="DeEquip" itemid="XXXX" slot="ring" event="script" value="script_name.lua"/>
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 125) -- 125% Total Hp
function onEquip(cid, item, slot)
return doAddCondition(cid, condition) and doPlayerSave(cid, true)
end
function onDeEquip(cid, item, slot)
return doRemoveCondition(cid, condition) and doPlayerSave(cid, true)
end
PHP:<movevent type="Equip" itemid="XXXX" slot="ring" event="script" value="script_name.lua"/> <movevent type="DeEquip" itemid="XXXX" slot="ring" event="script" value="script_name.lua"/>
Code:local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, -1) setConditionParam(condition, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 125) -- 125% Total Hp function onEquip(cid, item, slot) return doAddCondition(cid, condition) and doPlayerSave(cid, true) end function onDeEquip(cid, item, slot) return doRemoveCondition(cid, condition) and doPlayerSave(cid, true) end
>>786131
>doRemoveCondition(cid, condition)
>condition
>doRemoveCondition(cid, type[, subId])
>type
shit brix
return doRemoveCondition(cid, CONDITION_ATTRIBUTES) and doPlayerSave(cid, true);