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Solved Help With Frag System

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MxSoft

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I need help with my bugged frag system.
I have it in the config lua this way:
Code:
-- Unjustified kills
redSkullLength = 72 * 60 * 60
blackSkullLength = 96 * 60 * 60
dailyFragsToRedSkull = 9
weeklyFragsToRedSkull = 15
monthlyFragsToRedSkull = 30
dailyFragsToBlackSkull = dailyFragsToRedSkull
weeklyFragsToBlackSkull = weeklyFragsToRedSkull
monthlyFragsToBlackSkull = monthlyFragsToRedSkull
dailyFragsToBanishment = dailyFragsToRedSkull
weeklyFragsToBanishment = weeklyFragsToRedSkull
monthlyFragsToBanishment = monthlyFragsToRedSkull
blackSkulledDeathHealth = 40
blackSkulledDeathMana = 0
useBlackSkull = true
useFragHandler = true
advancedFragList = true
The error is this.
When i player loose the red skull and then kills one more he get it again because the frags are not erased.
Another error is when the player have to much frags and he says !frags, it make an error in my console I dont have the output but it was something like Message is to big or something like that.
 
Last edited:
It is not buggy.

example:

40 kills/month for red skull.

You get average 50 kills/month.

Redskulltime = 2 days.

Still, after the 2 days(If you don't kill ANYONE), your average kills the month might have reduced from 50 to 44.

You are still 4 kills over the limit. But you won't get red skull until you kill a player, and you get 45 frags, you get red skull again because you got over 40 kills the past month.

Its real.

The solution would be to have a massive high weekly/monthy kills for red skull.

And instead just fix so if they kill 3, 4 people a day they get red skull. Once skull goes away, its k.

You can also use the old OT frag system, but then check your global events.
 
mm can you guys post what frags system are using?
or post something usefull for a x75 server please
 
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