MagicEffectNames magicEffectNames[] =
{
{"redspark", NM_ME_DRAW_BLOOD},
{"bluebubble", NM_ME_LOSE_ENERGY},
{"poff", NM_ME_POFF},
{"yellowspark", NM_ME_BLOCKHIT},
{"explosionarea", NM_ME_EXPLOSION_AREA},
{"explosion", NM_ME_EXPLOSION_DAMAGE},
{"firearea", NM_ME_FIRE_AREA},
{"yellowbubble", NM_ME_YELLOW_RINGS},
{"greenbubble", NM_ME_POISON_RINGS},
{"blackspark", NM_ME_HIT_AREA},
{"teleport", NM_ME_TELEPORT},
{"energy", NM_ME_ENERGY_DAMAGE},
{"blueshimmer", NM_ME_MAGIC_ENERGY},
{"redshimmer", NM_ME_MAGIC_BLOOD},
{"greenshimmer", NM_ME_MAGIC_POISON},
{"fire", NM_ME_HITBY_FIRE},
{"greenspark", NM_ME_POISON},
{"mortarea", NM_ME_MORT_AREA},
{"greennote", NM_ME_SOUND_GREEN},
{"rednote", NM_ME_SOUND_RED},
{"poison", NM_ME_POISON_AREA},
{"yellownote", NM_ME_SOUND_YELLOW},
{"purplenote", NM_ME_SOUND_PURPLE},
{"bluenote", NM_ME_SOUND_BLUE},
{"whitenote", NM_ME_SOUND_WHITE},
{"bubbles", NM_ME_BUBBLES},
{"dice", NM_ME_CRAPS},
{"giftwraps", NM_ME_GIFT_WRAPS},
{"yellowfirework", NM_ME_FIREWORK_YELLOW},
{"redfirework", NM_ME_FIREWORK_RED},
{"bluefirework", NM_ME_FIREWORK_BLUE},
{"stun", NM_ME_STUN},
{"sleep", NM_ME_SLEEP},
{"watercreature", NM_ME_WATERCREATURE},
{"groundshaker", NM_ME_GROUNDSHAKER},
{"hearts", NM_ME_HEARTS},
{"fireattack", NM_ME_FIREATTACK},
{"energyarea", NM_ME_ENERGY_AREA},
{"smallclouds", NM_ME_SMALLCLOUDS},
{"holydamage", NM_ME_HOLYDAMAGE},
{"bigclouds", NM_ME_BIGCLOUDS},
{"icearea", NM_ME_ICEAREA},
{"icetornado", NM_ME_ICETORNADO},
{"iceattack", NM_ME_ICEATTACK},
{"stones", NM_ME_STONES},
{"smallplants", NM_ME_SMALLPLANTS},
{"carniphila", NM_ME_CARNIPHILA},
{"purpleenergy", NM_ME_PURPLEENERGY},
{"yellowenergy", NM_ME_YELLOWENERGY},
{"holyarea", NM_ME_HOLYAREA},
{"bigplants", NM_ME_BIGPLANTS},
{"cake", NM_ME_CAKE},
{"giantice", NM_ME_GIANTICE},
{"watersplash", NM_ME_WATERSPLASH},
{"plantattack", NM_ME_PLANTATTACK},
{"tutorialarrow", NM_ME_TUTORIALARROW},
{"tutorialsquare", NM_ME_TUTORIALSQUARE}
};
ShootTypeNames shootTypeNames[] =
{
{"spear", NM_SHOOT_SPEAR},
{"bolt", NM_SHOOT_BOLT},
{"arrow", NM_SHOOT_ARROW},
{"fire", NM_SHOOT_FIRE},
{"energy", NM_SHOOT_ENERGY},
{"poisonarrow", NM_SHOOT_POISONARROW},
{"burstarrow", NM_SHOOT_BURSTARROW},
{"throwingstar", NM_SHOOT_THROWINGSTAR},
{"throwingknife", NM_SHOOT_THROWINGKNIFE},
{"smallstone", NM_SHOOT_SMALLSTONE},
{"death", NM_SHOOT_DEATH},
{"largerock", NM_SHOOT_LARGEROCK},
{"snowball", NM_SHOOT_SNOWBALL},
{"powerbolt", NM_SHOOT_POWERBOLT},
{"poison", NM_SHOOT_POISONFIELD},
{"infernalbolt", NM_SHOOT_INFERNALBOLT},
{"huntingspear", NM_SHOOT_HUNTINGSPEAR},
{"enchantedspear", NM_SHOOT_ENCHANTEDSPEAR},
{"redstar", NM_SHOOT_REDSTAR},
{"greenstar", NM_SHOOT_GREENSTAR},
{"royalspear", NM_SHOOT_ROYALSPEAR},
{"sniperarrow", NM_SHOOT_SNIPERARROW},
{"onyxarrow", NM_SHOOT_ONYXARROW},
{"piercingbolt", NM_SHOOT_PIERCINGBOLT},
{"whirlwindsword", NM_SHOOT_WHIRLWINDSWORD},
{"whirlwindaxe", NM_SHOOT_WHIRLWINDAXE},
{"whirlwindclub", NM_SHOOT_WHIRLWINDCLUB},
{"etherealspear", NM_SHOOT_ETHEREALSPEAR},
{"ice", NM_SHOOT_ICE},
{"earth", NM_SHOOT_EARTH},
{"holy", NM_SHOOT_HOLY},
{"suddendeath", NM_SHOOT_SUDDENDEATH},
{"flasharrow", NM_SHOOT_FLASHARROW},
{"flammingarrow", NM_SHOOT_FLAMMINGARROW},
{"shiverarrow", NM_SHOOT_SHIVERARROW},
{"energyball", NM_SHOOT_ENERGYBALL},
{"smallice", NM_SHOOT_SMALLICE},
{"smallholy", NM_SHOOT_SMALLHOLY},
{"smallearth", NM_SHOOT_SMALLEARTH},
{"eartharrow", NM_SHOOT_EARTHARROW},
{"explosion", NM_SHOOT_EXPLOSION},
{"cake", NM_SHOOT_CAKE}
};
CombatTypeNames combatTypeNames[] =
{
{"physical", COMBAT_PHYSICALDAMAGE},
{"energy", COMBAT_ENERGYDAMAGE},
{"earth", COMBAT_EARTHDAMAGE},
{"fire", COMBAT_FIREDAMAGE},
{"undefined", COMBAT_UNDEFINEDDAMAGE},
{"lifedrain", COMBAT_LIFEDRAIN},
{"manadrain", COMBAT_MANADRAIN},
{"healing", COMBAT_HEALING},
{"drown", COMBAT_DROWNDAMAGE},
{"ice", COMBAT_ICEDAMAGE},
{"holy", COMBAT_HOLYDAMAGE},
{"death", COMBAT_DEATHDAMAGE}
};
AmmoTypeNames ammoTypeNames[] =
{
{"spear", AMMO_SPEAR},
{"bolt", AMMO_BOLT},
{"arrow", AMMO_ARROW},
{"poisonarrow", AMMO_ARROW},
{"burstarrow", AMMO_ARROW},
{"throwingstar", AMMO_THROWINGSTAR},
{"throwingknife", AMMO_THROWINGKNIFE},
{"smallstone", AMMO_STONE},
{"largerock", AMMO_STONE},
{"snowball", AMMO_SNOWBALL},
{"powerbolt", AMMO_BOLT},
{"infernalbolt", AMMO_BOLT},
{"huntingspear", AMMO_SPEAR},
{"enchantedspear", AMMO_SPEAR},
{"royalspear", AMMO_SPEAR},
{"sniperarrow", AMMO_ARROW},
{"onyxarrow", AMMO_ARROW},
{"piercingbolt", AMMO_BOLT},
{"etherealspear", AMMO_SPEAR},
{"flasharrow", AMMO_ARROW},
{"flammingarrow", AMMO_ARROW},
{"shiverarrow", AMMO_ARROW},
{"eartharrow", AMMO_ARROW}
};
AmmoActionNames ammoActionNames[] =
{
{"move", AMMOACTION_MOVE},
{"moveback", AMMOACTION_MOVEBACK},
{"removecharge", AMMOACTION_REMOVECHARGE},
{"removecount", AMMOACTION_REMOVECOUNT}
};