local hunter = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hunter, CONDITION_PARAM_TICKS, -1)
setConditionParam(hunter, CONDITION_PARAM_SKILL_DISTANCE, 3)
local assassin = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(assassin, CONDITION_PARAM_TICKS, -1)
setConditionParam(assassin, CONDITION_PARAM_SKILL_DISTANCE, 5)
setConditionParam(speed3, CONDITION_PARAM_SPEED, 25)
local knight = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(knight, CONDITION_PARAM_TICKS, -1)
setConditionParam(knight, CONDITION_PARAM_SKILL_CLUB, 3)
setConditionParam(knight, CONDITION_PARAM_SKILL_SWORD, 3)
setConditionParam(knight, CONDITION_PARAM_SKILL_AXE, 3)
local warrior = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(warrior, CONDITION_PARAM_TICKS, -1)
setConditionParam(warrior, CONDITION_PARAM_SKILL_SWORD, 5)
setConditionParam(warrior, CONDITION_PARAM_STAT_MAXHEALTH, 100)
local brotherhood = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(brotherhood, CONDITION_PARAM_TICKS, -1)
setConditionParam(brotherhood, CONDITION_PARAM_SKILL_SWORD, -5)
setConditionParam(brotherhood, CONDITION_PARAM_SKILL_SHIELD, -5)
setConditionParam(brotherhood, CONDITION_PARAM_SKILL_AXE, 5)
local club = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(club, CONDITION_PARAM_TICKS, -1)
setConditionParam(club, CONDITION_PARAM_SKILL_CLUB, 5)
local mage = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mage, CONDITION_PARAM_TICKS, -1)
setConditionParam(mage, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXMANA, 300) --- mana
local mage1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mage1, CONDITION_PARAM_TICKS, -1)
setConditionParam(mage1, CONDITION_PARAM_STAT_MAGICLEVEL, 3)
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
local barbarian = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(barbarian, CONDITION_PARAM_TICKS, -1)
setConditionParam(barbarian, CONDITION_PARAM_SKILL_AXE, 3)
local norse = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(norse, CONDITION_PARAM_TICKS, -1)
setConditionParam(norse, CONDITION_PARAM_SKILL_SHIELD, 3)
setConditionParam(norse, CONDITION_PARAM_STAT_MAGICLEVEL, 1)
setConditionParam(norse, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
local nightmare = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(nightmare, CONDITION_PARAM_TICKS, -1)
setConditionParam(nightmare, CONDITION_PARAM_SKILL_SHIELD, 5)
setConditionParam(nightmare, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
local jester = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(jester, CONDITION_PARAM_TICKS, -1)
setConditionParam(jester, CONDITION_PARAM_SKILL_SHIELD, 4)
setConditionParam(jester, CONDITION_PARAM_SKILL_CLUB, 5)
setConditionParam(jester, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
setConditionParam(jester, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
local yalaharian = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(yalaharian, CONDITION_PARAM_TICKS, -1)
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
setConditionParam(yalaharian, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
local demonhunter = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(demonhunter, CONDITION_PARAM_TICKS, -1)
setConditionParam(demonhunter, CONDITION_PARAM_STAT_MAXHEALTH, 300) --- hp
setConditionParam(demonhunter, CONDITION_PARAM_SPEED, 20)
local brotherhood = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(brotherhood, CONDITION_PARAM_TICKS, -1)
setConditionParam(brotherhood, CONDITION_PARAM_SKILL_SWORD, -5)
setConditionParam(brotherhood, CONDITION_PARAM_SKILL_SHIELD, -5)
setConditionParam(brotherhood, CONDITION_PARAM_SKILL_AXE, 5) --- hp
local warmaster = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(warmaster, CONDITION_PARAM_TICKS, -1)
setConditionParam(warmaster, CONDITION_PARAM_SKILL_SWORD, 10)
setConditionParam(warmaster, CONDITION_PARAM_SKILL_AXE, 10)
setConditionParam(warmaster, CONDITION_PARAM_SKILL_AXE, 10)
setConditionParam(warmaster, CONDITION_PARAM_SKILL_SHIELD, 10)
setConditionParam(warmaster, CONDITION_PARAM_STAT_MAGICLEVEL, 5)
setConditionParam(warmaster, CONDITION_PARAM_SKILL_DISTANCE, 10)
setConditionParam(warmaster, CONDITION_PARAM_SPEED, 25)
local hpmana100 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hpmana100, CONDITION_PARAM_TICKS, -1)
setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
setConditionParam(hpmana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
local hpmana150 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hpmana150, CONDITION_PARAM_TICKS, -1)
setConditionParam(hpmana150, CONDITION_PARAM_STAT_MAXHEALTH, 150) --- hp
setConditionParam(hpmana150, CONDITION_PARAM_STAT_MAXMANA, 150) --- mana
local hpmana200 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hpmana200, CONDITION_PARAM_TICKS, -1)
setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
setConditionParam(hpmana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
local mana100 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mana100, CONDITION_PARAM_TICKS, -1)
setConditionParam(mana100, CONDITION_PARAM_STAT_MAXMANA, 100) --- mana
local mana150 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mana150, CONDITION_PARAM_TICKS, -1)
setConditionParam(mana150, CONDITION_PARAM_STAT_MAXMANA, 150) --- mana
local mana200 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mana200, CONDITION_PARAM_TICKS, -1)
setConditionParam(mana200, CONDITION_PARAM_STAT_MAXMANA, 200) --- mana
local mana300 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mana300, CONDITION_PARAM_TICKS, -1)
setConditionParam(mana300, CONDITION_PARAM_STAT_MAXMANA, 300) --- mana
local hp100 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hp100, CONDITION_PARAM_TICKS, -1)
setConditionParam(hp100, CONDITION_PARAM_STAT_MAXHEALTH, 100) --- hp
local hp150 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hp150, CONDITION_PARAM_TICKS, -1)
setConditionParam(hp150, CONDITION_PARAM_STAT_MAXHEALTH, 150) --- hp
local hp200 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hp200, CONDITION_PARAM_TICKS, -1)
setConditionParam(hp200, CONDITION_PARAM_STAT_MAXHEALTH, 200) --- hp
local speed1 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed1, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed1, CONDITION_PARAM_SPEED, 10)
local speed2 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed2, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed2, CONDITION_PARAM_SPEED, 15)
local speed3 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed3, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed3, CONDITION_PARAM_SPEED, 25)
--- CONDITION_PARAM_STAT_MAXHEALTH, CONDITION_PARAM_STAT_MAXMANA
--- CONDITION_PARAM_BUFF
[B]outfitBonusTable = { --- [] = {condition = , typ = }[/B]
[128] = {condition = {speed1, hp100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [136] = {condition = {speed1, hp100}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Citizen --[maxHealth = 100]
[B] [129] = {condition = {speed2, hunter}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}} [137] = {condition = {speed2, hunter}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Hunter[/B]
[130] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [138] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Mage
[131] = {condition = knight, typ = CONDITION_ATTRIBUTES}, [139] = {condition = knight, typ = CONDITION_ATTRIBUTES}, --Knight
[140] = {condition = club, typ = CONDITION_ATTRIBUTES}, [132] = {condition = club, typ = CONDITION_ATTRIBUTES}, --Noble
[133] = {condition = mana150, typ = CONDITION_ATTRIBUTES}, [141] = {condition = mana150, typ = CONDITION_ATTRIBUTES}, --Summoner -- [maxMana = 100]
[134] = {condition = warrior, typ = CONDITION_ATTRIBUTES}, [142] = {condition = warrior, typ = CONDITION_ATTRIBUTES}, --Warrior
[143] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, [147] = {condition = barbarian, typ = CONDITION_ATTRIBUTES}, --Barbarian
[144] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [148] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Druid
[145] = {condition = {hpmana150}, typ = CONDITION_ATTRIBUTES}, [149] = {condition = {hpmana150}, typ = CONDITION_ATTRIBUTES}, --Wizard --[maxHealth = 150, maxMana = 150]
[146] = {condition = {speed2, hp150}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [150] = {condition = {speed2, hp150}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Oriental --[maxHealth = 200, maxMana = 200]
[155] = {condition = {speed1, hp150}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, [151] = {condition = {speed1, hp150}, typ = {CONDITION_HASTE, CONDITION_ATTRIBUTES}}, --Pirate
[152] = {condition = assassin, typ = CONDITION_HASTE}, [156] = {condition = assassin, typ = CONDITION_HASTE}, --Assassin
[157] = {condition = mage, typ = CONDITION_ATTRIBUTES}, [153] = {condition = mage, typ = CONDITION_ATTRIBUTES}, --Beggar
[154] = {condition = mage1, typ = CONDITION_ATTRIBUTES}, [158] = {condition = mage1, typ = CONDITION_ATTRIBUTES}, --Shaman
[251] = {condition = norse, typ = CONDITION_ATTRIBUTES}, [252] = {condition = norse, typ = CONDITION_ATTRIBUTES}, --Norse [maxHealth = 200]
[268] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, [269] = {condition = nightmare, typ = CONDITION_ATTRIBUTES}, --Nightmare --[maxHealth = 100]
[270] = {condition = jester, typ = CONDITION_ATTRIBUTES}, [273] = {condition = jester, typ = CONDITION_ATTRIBUTES}, --Jester --[maxHealth = 100, maxMana = 100]
[278] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, [279] = {condition = brotherhood, typ = CONDITION_ATTRIBUTES}, --Brotherhood -- [maxHealth = 200]
[288] = {condition = demonhunter, typ = CONDITION_ATTRIBUTES}, [289] = {condition = demonhunter, typ = CONDITION_ATTRIBUTES}, --Demonhunter --[maxHealth = 500, maxMana = 500]
[324] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES}, [325] = {condition = yalaharian, typ = CONDITION_ATTRIBUTES} --Yalaharian -- [maxHealth = 200, maxMana = 200]
[336] = {condition = warmaster, typ = CONDITION_ATTRIBUTES}, [335] = {condition = warmaster, typ = CONDITION_ATTRIBUTES} --Warmaster
}
function onLogin(cid)
registerCreatureEvent(cid, "Addons")
--- local current = getCreatureOutfit(cid)
return onOutfit(cid, {lookAddons = 1}, getCreatureOutfit(cid)) and true
end
function onOutfit(cid, old, current)
if getPlayerAccess(cid) >= 3 then
return print("Staff/support can't get any addon bonus!") and true
end
if old.lookAddons == 3 and outfitBonusTable[old.lookType] then --Bonus off
if (outfitBonusTable[old.lookType]).typ ~= nil then
if type((outfitBonusTable[old.lookType]).typ) == "table" then
for _, value in pairs((outfitBonusTable[old.lookType]).typ) do
doRemoveCondition(cid, value)
end
else
doRemoveCondition(cid, (outfitBonusTable[old.lookType]).typ)
end
end
end
if current.lookAddons == 3 and outfitBonusTable[current.lookType] then --Bonus on
if (outfitBonusTable[current.lookType]).condition ~= nil then
if type((outfitBonusTable[current.lookType]).condition) == "table" then
for _, value in pairs((outfitBonusTable[current.lookType]).condition) do
doAddCondition(cid, value)
end
else
doAddCondition(cid, (outfitBonusTable[current.lookType]).condition)
end
end
end
return true
end