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Tempel position wrong.. ++rep! for help..

Bacheer

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Hi, my problem is when you make characters its just fine.. its just when you die players pos changes to 0,0,0 instead of that i want it to.. Why?

What i need from you otlanders is this...

1.Tell me all places there is possible to change the tempel positions and townid..

2.What can be the resolution?!

Note that i am using Geisors ACC!!

++rep for every good answer!!

Thankz!
 
Last edited:
humm if not then go to players choose structure from menue up serch for the town_id raw and you will see a little pen beside it click and set default to
1 if it is 0
to 0 if it is 1
 
Go in Player Table go on the Samples that you want to use and Change X/Y/Z!

Also change town_ID (you see town_Ids in RMRE, ctrl+T)
So simply change positions of samples and their town_IDs.

(You could also log in with them and log out there where you want new players to log in)
 
Also change town_ID (you see town_Ids in RMRE, ctrl+T)
So simply change positions of samples and their town_IDs.

(You could also log in with them and log out there where you want new players to log in)

Go in Player Table go on the Samples that you want to use and Change X/Y/Z!

it dont works.
 
Last edited:
Check your thais town ID in map editor (ctrl+T)
then run this command in Database when your server is offline!
UPDATE players SET town_id = YOURTHAISTOWNID;

Also check your positions of account manager in config.lua
 
Check your thais town ID in map editor (ctrl+T)
then run this command in Database when your server is offline!
UPDATE players SET town_id = YOURTHAISTOWNID;

Also check your positions of account manager in config.lua

I am not using account page.. you create account and char at site... not in game.

After i enter that command would i start the server then?
 
accountManager = false
namelockManager = false
newPlayerChooseVoc = false
newPlayerSpawnPosX = 529
newPlayerSpawnPosY = 534
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 1
generateAccountNumber = false

SHould i change something to true?
 
<?xml version="1.0" encoding="UTF-8" ?>
- <creaturescripts>
<event type="death" name="inq" script="inq.lua" />
<event type="login" name="PlayerLogin" event="script" value="login.lua" />
<event type="advance" name="Money" event="script" value="money.lua" />
<event type="advance" name="lvl60" event="script" value="lvl60.lua" />
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua" />
<event type="receivemail" name="Mail" event="script" value="mail.lua" />
<event type="reportbug" name="SaveReportBug" script="reportbug.lua" />
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua" />
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua" />
<event type="death" name="morgDeath" event="script" value="morgDeath.lua" />
<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua" />
<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua" />
</creaturescripts>
 
Nothing wrong in it.

In your map editor, when you press ctrl+t, do you have correct positions in every town temple?

Because when you die it tries to spawn player to posittion which doesn't exists and then it changes to 0, 0 & 0
 
Nothing wrong in it.

In your map editor, when you press ctrl+t, do you have correct positions in every town temple?

Because when you die it tries to spawn player to posittion which doesn't exists and then it changes to 0, 0 & 0

AFf, well tell me every place i should but the tempel positions please? and town ids.
 
Do it like this way:
Thais: add town ID 1, name Thais, temple position = Thais temple postition.
Carlin: town_ID 2 etc. etc.
Do same for all other cities :peace:

Every map has differend positions so you have to do it by yourself.
 
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