Tormented Being
Member
Script is fine, but how do i make it so the the switch will reset?
like only 1 team can do the quest ever restart >.>
Im using Ares 4.0 for 8.1
Annihilator.lua
like only 1 team can do the quest ever restart >.>
Im using Ares 4.0 for 8.1
Annihilator.lua
LUA:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1945 then
player1pos = {x=868, y=983, z=5, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=869, y=983, z=5, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=870, y=983, z=5, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=871, y=983, z=5, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 1000
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5000)
queststatus2 = getPlayerStorageValue(player2.uid,5000)
queststatus3 = getPlayerStorageValue(player3.uid,5000)
queststatus4 = getPlayerStorageValue(player4.uid,5000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
demon1pos = {x=850, y=994, z=4}
demon2pos = {x=852, y=994, z=4}
demon3pos = {x=851, y=998, z=4}
demon4pos = {x=853, y=998, z=4}
demon5pos = {x=854, y=996, z=4}
demon6pos = {x=855, y=996, z=4}
doSummonCreature("Bizmo", demon1pos)
doSummonCreature("Bizmo", demon2pos)
doSummonCreature("Bizmo", demon3pos)
doSummonCreature("Bizmo", demon4pos)
doSummonCreature("Bizmo", demon5pos)
doSummonCreature("Bizmo", demon6pos)
nplayer1pos = {x=850, y=996, z=4}
nplayer2pos = {x=851, y=996, z=4}
nplayer3pos = {x=852, y=996, z=4}
nplayer4pos = {x=853, y=996, z=4}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
elseif item.itemid == 1946 then
if getPlayerAccess(cid) == 3 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
elseif item.uid == 5001 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5002 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5003 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5004 then
queststatus = getPlayerStorageValue(cid,5000)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a present.")
doPlayerAddItem(cid,1990,1)
setPlayerStorageValue(cid,5000,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end
Code:
<action uniqueid="5000" script="annihilator.lua" />
<action uniqueid="5001" script="annihilator.lua" />
<action uniqueid="5002" script="annihilator.lua" />
<action uniqueid="5003" script="annihilator.lua" />
<action uniqueid="5004" script="annihilator.lua" />