My world type is set to pvp-enforced and i one script i want add function
doCreatureSetSkullType(lastHitKiller, SKULL_RED)
it work on pvp type but not on pvp-enforced becouse on pvp-e.. skull are switched off :/ how i can fix it??
doCreatureSetSkullType(lastHitKiller, SKULL_RED)
it work on pvp type but not on pvp-enforced becouse on pvp-e.. skull are switched off :/ how i can fix it??