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Recent content by Acedayz

  1. Acedayz

    TFS and OTClient Commercial use?

    Thanks a lot, that's the answer I was looking for!
  2. Acedayz

    TFS and OTClient Commercial use?

    Would I be able to sell a modified OTClient (on Steam for example) that connects to TFS legally? Without using CipSoft's sprites of course. If so, are there any requirements to do so? I'm interested in creating an mmo using these, but I'm no lawyer and I'd like to be certain it's legal before I...
  3. Acedayz

    [TFS 1.0] How do I remove a tile?

    Alright, guess I'll have to find another way to accomplish this. Thanks for the help though!
  4. Acedayz

    [TFS 1.0] How do I remove a tile?

    There's no need to show any scripts, or explain what I'm trying to do (except to completely remove a tile). Anyways, what I'm doing is creating random generated maps. Pretty much like Minecraft. So when a player walks around, 9 chunks (16x16 tiles each) are created automatically around the...
  5. Acedayz

    [TFS 1.0] How do I remove a tile?

    That's what I was afraid of. You're right, if I was talking about a few thousand tiles as I said (which is not actually true) it wouldn't matter. However, the max possible amount of tiles that could be created on my server would be 1,073,741,824 which would increase my memory usage by 94.5gb...
  6. Acedayz

    [TFS 1.0] How do I remove a tile?

    Bump
  7. Acedayz

    [TFS 1.0] How do I remove a tile?

    I'm currently creating thousands of [Edit: 1,073,741,824] tiles using Game.createTile(position[, isDynamic = false]). And these tiles will eventually no longer be needed, so I need a way to remove them to save memory. Here is the function to create tiles: int32_t...
  8. Acedayz

    Solved Loop issues.

    Set it to an int(11).
  9. Acedayz

    Solved Loop issues.

    Most likely because your 'serialId' column is a boolean and needs to be changed to an integer.
  10. Acedayz

    Solved Error Script TFS 0.3.6

    You have 2 scripts using the same unique id in movements.xml. Change it to something else which is not being used.
  11. Acedayz

    Solved Error Script TFS 0.3.6

    Just remove (specialteleport)
  12. Acedayz

    Capacity < 0 (TFS 1.1)

    That's what I thought at first, until I tried and it actually displayed negative values. So I was hoping there was a chance that it could work 100%.
  13. Acedayz

    Capacity < 0 (TFS 1.1)

    I've ran into a problem after making players be able to have a capacity below 0. Everything is working as it should, except that the tibia client crashes the second time you login without closing the client (when the player's cap is below 0). So, I can login once with a cap below 0 and it's...
  14. Acedayz

    Virtual Containers (TFS 1.1)

    Thanks for the help guys, but I managed to do it another way. Would still be nice to have this function if someone could make it though.
  15. Acedayz

    Virtual Containers (TFS 1.1)

    Any ideas on how to implement virtual containers? For example, a container that can be assigned an id which you use to open/close the container. local container = Container(100) player:openContainer(100) container:addItem(2160, 100) So I could use it to store items in them without actually...
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