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Recent content by AdventureOts

  1. AdventureOts

    Mapper AdventureOts 10.95

    bump
  2. AdventureOts

    Mapper AdventureOts 10.95

    bump
  3. AdventureOts

    Mapper AdventureOts 10.95

    Bump Still looking for team and testers. Development still in progress.
  4. AdventureOts

    Lua problem with points scripts

    Change db.executeQuery("UPDATE `accounts` set `premium_points` = `premium_points` + '"..p.."' WHERE `name` = '"..getPlayerAccount(cid).."';") to db.executeQuery("UPDATE `accounts` set `premium_points` = `premium_points` + '"..p.."' WHERE `account_id` = '"..getPlayerAccount(cid).."';")
  5. AdventureOts

    Lua Intentialy reset level on death

    I would just set a storage to the player when he dies. Then make a global event that checks the storage and sets a players level, ect. (possible solution)
  6. AdventureOts

    Solved [tfs 1.0] Experience from killing higher level players

    Not sure how to do it but its going to be something like this: function onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) if isPlayer(creature) then killers = creature:getDamageMap() for i, v in ipairs(killers) do...
  7. AdventureOts

    Solved [tfs 1.0] Experience from killing higher level players

    That was my first thought too ninja....Easy lua code..
  8. AdventureOts

    Delete from mysql when kill

    Please post any error messages to help me see any problems.
  9. AdventureOts

    Delete from mysql when kill

    Global... for some reason I cannot paste it. here
  10. AdventureOts

    Delete from mysql when kill

    Alright, try this out. NPC local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function...
  11. AdventureOts

    Delete from mysql when kill

    It's really not hard. What do you mean globalevent to clean?
  12. AdventureOts

    Delete from mysql when kill

    NPC with date local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  13. AdventureOts

    [TFS 1.0] Only allows one damage over time spell

    My main point is you are creating a function that sets a global price thats stored outside of the function... What I was saying is, the way you return the function matters because if you use a return the function will turn into a variable rather then just executing... If you put return true it...
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