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Recent content by baziol1235

  1. baziol1235

    Lua MySQL creating new record, or updating if it already exists

    So what is wrong ? i think that everything should be right
  2. baziol1235

    Lua MySQL creating new record, or updating if it already exists

    Hi guys, i've got some problem with this. I've found this solution : IF EXISTS (SELECT name FROM offline_training WHERE name='blabla') UPDATE offline_training SET timeLeft=8 WHERE name='blabla' ELSE INSERT INTO offline_training (name) VALUES("blabla") It seems to be simple but it's not. I...
  3. baziol1235

    [Znote AAC] Metro Blue Layout

    https://drive.google.com/file/d/0B9MaYUdEALaYOGtKWFZtZXRZNTQ/view
  4. baziol1235

    [Znote AAC] Metro Blue Layout

    Hi, i'm getting this issue in chrome:
  5. baziol1235

    Compiling [8.54] TFS 0.3.6(Crying Damson) Trying to add more than 255 magic effects

    There is posibility to change uint_8 to uint_16 in ollydbg and i know it, but i don't know how to do this. I tried doing like i found on other forum but my client had bug
  6. baziol1235

    Compiling [8.54] TFS 0.3.6(Crying Damson) Trying to add more than 255 magic effects

    Ok guys ;D ! i've done it , it's working on OTclient, can somone tell me how can i edit original tibia 8.54 client to read uint_16 for magic effects ?
  7. baziol1235

    Compiling [8.54] TFS 0.3.6(Crying Damson) Trying to add more than 255 magic effects

    I can't understand it well, but this solution worked to other guys so i thought that it will work for me too. Can u help me doing it ? I also read that i can edit original tibia client in OllyDbg and change uint8 to uint16 ( do i need special kind of convert uint8 to uint16 ?)
  8. baziol1235

    Compiling [8.54] TFS 0.3.6(Crying Damson) Trying to add more than 255 magic effects

    Hi Guys ! i've read a lot of threads on otland and others forums, but still i can't add more than 255 magic effects. I was trying to change uint8 to uint16 in TFS source code: void ProtocolGame::AddMagicEffect(NetworkMessage_ptr msg,const Position& pos, uint16_t type) { msg->AddByte(0x83)...
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