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Recent content by bedlamos

  1. bedlamos

    One-of-a-kind items.

    When I get better at coding I will try that out!
  2. bedlamos

    One-of-a-kind items.

    I use TFS 1.2 I'd really like the item to be on the map/can be seen by the player. They pick up the item, and even after a server save/restart/etc. the item does not show back up on the map.
  3. bedlamos

    One-of-a-kind items.

    Hello xD I can't quite figure out how to make an item one of a kind. The inspiration is the Magic Longsword, or the Blessed Shield, which are extremely rare items. In my server I want to hide mythical weapons that the players can find by exploring, or using logic, etc. In practice I put a...
  4. bedlamos

    Action scripts tutorial

    This is really helpful still in understanding how to write code, thank you from the future!
  5. bedlamos

    Rme map edytor 7.6 - 10.98 ?

    A lot of the items switched in different versions so getting a 100% map from 7.6 to 10.98 might be difficult. Sorry I can't be more of a help :/ I would just remap everything myself, but hopefully somebody comes along that can help you more!
  6. bedlamos

    Rme map edytor 7.6 - 10.98 ?

    I'm new here so I can only speculate - are you using the latest version of RME? Another member shared this with me: https://github.com/hjnilsson/rme/releases/download/v3.5/RME_Winx64_3_5.exe In File -> Preferences -> Client Version - do you have 7.6 set as your default client version? The...
  7. bedlamos

    First server/map quest - please help!

    That helped a lot in understanding how a lot of different items work too, thanks for taking the time to answer me!
  8. bedlamos

    Lua Simple and Advanced quest help

    This helped a lot, thank you! I can use this advice in a lot of ways. Any idea how to make an item one of a kind? Like a secret item deep down inside of a cave that the first player who finds it keeps, but nobody else can?
  9. bedlamos

    An open door that closes and locks when I use the key on it.

    I'm using TFS 1.2 and RME 3.5. I have my quest to the point where you right click on a tree, the tree gives you key 1501, you use the key on 1501 and it unlocks the door, but when you use the key on the open door it says, "The key does not match." However, when I right click the door it closes...
  10. bedlamos

    TFS 1.X+ 1.2 coding help (key tree)

    5284*
  11. bedlamos

    TFS 1.X+ 1.2 coding help (key tree)

    The door I'm using is the wooden door 5282.
  12. bedlamos

    TFS 1.X+ 1.2 coding help (key tree)

    I have been working on a quest for the past couple of days where when you right click a tree there is a secret quest. I've gotten to the point where the tree gives the key AID 1501 (You see a key (1501)), but now the key won't open the door 1501 saying "The key does not match." in actions.xml...
  13. bedlamos

    Lua List of attributes?

    I found this website - otland/forgottenserver
  14. bedlamos

    Lua List of attributes?

    I'm trying to figure out how to add an attribute to a key, so far I've only seen: ITEM_ATTRIBUTE_ATTACK ITEM_ATTRIBUTE_TEXT The code that I have so far is to get a wooden key into my backpack - backpack:addItem(2087, 1):setAttribute(ITEM_ATTRIBUTE_TEXT, 'Here lies the text.') but I don't want...
  15. bedlamos

    Custom map spawn issue TFS 1.2, RME 3.5

    After I changed my RME to save directly into my world folder this issue stopped.. not sure why, but there's that. xD
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