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Recent content by bertosso

  1. bertosso

    Bug using runes/fluids while walking

    Hello, Im having a problem when trying to use runes/fluids while walking, sometimes it does not miss/use it, the character just kind go back the sqm like in the video below: Gyazo Screen Video (https://gyazo.com/e483da9c0b4f2d2ed9c1bf1097ff602a) Found this thread whit a similar problem...
  2. bertosso

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    It worked, thank you
  3. bertosso

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    I had this system working fine for me, but after i added rarity system on the server the loottracker is not working anymore, tried to fix it but no sucess. My files are like this now, if someone maybe can help i would appreciate
  4. bertosso

    Background colors on rarity system

    By removing the killtracker from the server the bug when killing monsters was solved, so it is some conflict between the two systems. (killtracker worked fine before making the src changes for the tooltip) I still haven't solved the one when the character dies and stays still.
  5. bertosso

    Background colors on rarity system

    Tried this but still the same problem. When killing monsters: ProtocolGame parse message exception (879 bytes, 72 unread, last opcode is 0xd1 (209), prev opcode is 0x6a (106), proto: 1098): InputMessage eof reached When dying: ERROR: ProtocolGame parse message exception (5110 bytes, 155...
  6. bertosso

    Background colors on rarity system

    I had tried this link before and it did not work but i probably did something wrong, cause i tried it again now and the frames are working. But it gives me one bug that i gonna need to find the fix when making this changes: Added tooltips for inventory items · OTCv8/forgottenserver@7f5b4fb...
  7. bertosso

    Background colors on rarity system

    Hello, I installed the rarity system on my server (TFS 1.4.2) and it works well, the itens drop with different rarity and attributtes, but the tooltip does not read the rarity and it does not change the background colors in the inventory/containers. I checked the others posts here in the...
  8. bertosso

    TFS 1.X+ Bug with dodge system

    Tried to add dodge to the enum but it broke the client, so yeah i guess i gonna need to make more changes like you mentioned. Gonna try it later to see if i manage to fix
  9. bertosso

    TFS 1.X+ Bug with dodge system

    Hello, Im having a really strange bug on my server. When i put the dodge system i got 2 bugs that happens: 1st: My task module stop working. 2nd: When dying the character just stands there. The client show this errors: If I disable the dodge system both things work normaly, and i...
  10. bertosso

    TFS 1.X+ Slow Character Walk in certain speeds

    I managed to solve the manual walking by adding g_game.enableFeature(GameSlowerManualWalking) on features.lua from client. Marked your answer as solution since it put me in the right way to fix it, i was completely lost before. Now the walk is bad only when map clicking, found others posts with...
  11. bertosso

    TFS 1.X+ Slow Character Walk in certain speeds

    I'm trying some things based on what you said but without success, I'll leave what shows for me if i search for stepduration on my server and client files Client OLD • src\client\creature.cpp: 155: int footDelay = (getStepDuration(true)) / 3; 158: (int)m_stepDuration...
  12. bertosso

    TFS 1.X+ Slow Character Walk in certain speeds

    Hello, I have a problem that at certain speeds the character does not walk properly, here is a video representing the bug, when walking with the character at his normal speed he walks a little stuck, when i put boh and time ring that make the char have a higher speed he walks normally, I...
  13. bertosso

    Error Attack/runes/magic in 'L'

    I found out i had the same problem because of your post, both this and this worked for me, im using TFS 1.4.2 Still not 100% like i think it should be, but it got better than it was before
  14. bertosso

    wild growth rune doesnt work.

    Here is the script without the timer local combat = Combat() combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_WILDGROWTH) local time = 40000 -- 40 segundos em milissegundos local function removeItem(position) local tile =...
  15. bertosso

    wild growth rune doesnt work.

    I have the same TFS and same script and it works, maybe its your spells.xml Mine is like this <rune group="support" name="Wild Growth" id="2269" allowfaruse="1" charges="2" lvl="27" maglv="8" exhaustion="2000" blocktype="all" script="support/wild growth rune.lua"> </rune>
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