local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
local area = createCombatArea( { {0, 0, 0}, {0, 3, 0}, {0, 0, 0} } )...