Lurk
Active Member
- Joined
- Dec 4, 2017
- Messages
- 336
- Reaction score
- 48
Hello, yesterday I broke the mana and health limit mirroring this sources
I can /attr maxhealth 9999999999999999999999 someone just fine, but when this person relogs or dies, the hp goes back to 2bilion (the previous maximium), I've already double checked every single file I altered, and even iologindata.cpp has health and mana set to long or uint64 I don't remember currectly, but my sources are identical to this guy's. Any idea?
it works perfectly on monsters
8.60 / Tfs 0.4 ( BROKEN 2B HP AND MP LIMIT same for Monsters ) OFFICAL RELEASE
As the title says today im going to release my sources! Whats the difference between my sources and other sources? I can tell you My scripter broke the limit of the 2B hp and mp system same for monsters ( I know alot of ppls wanted that source! ) * Anti-house trash system * Cast System * War...
otland.net
it works perfectly on monsters
XML:
<monster name="Monster" nameDescription="a rat" race="blood" experience="5" speed="140" manacost="200">
<health now="999999999990" max="999999999990"/>
<look type="193" head="20" body="30" legs="40" feet="50" corpse="5964"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
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