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Recent content by Carlitos Flow

  1. Carlitos Flow

    Znote error

    -Thanks for answer, I already have it, i did that on the video. config.lua is correct? encryptionType = "sha1" -- MySQL sqlType = "mysql" sqlHost = "127.0.0.1" sqlPort = 3306 sqlUser = "xxxxxxxxxxxxx" sqlPass = "xxxxxxxxxxxxx" sqlDatabase = "xxxx" sqlFile =...
  2. Carlitos Flow

    Znote error

    Hello guys, im having a big problem than don't let me open my server :/ I did all steps of Znote from his video and i can only create character with account manager, i want disable it (i know is on config.lua) but when i create the account by acc manager, i can join the game withou problem, but...
  3. Carlitos Flow

    Lua Blue Arrow when drop item rare

    Sorry. Well bro, its happens when one player attack other player. With monster it works. @Edit: I fix it, thanks anyway. On the function onKill function onKill(cid, target, corpse, lastHit) if isMonster(target) then local corpseId = getMonsterInfo(getCreatureName(target)).lookCorpse...
  4. Carlitos Flow

    Lua Blue Arrow when drop item rare

    Same problem, the player doesn't dead only 0 of life. @Static_ Maybe you can fix it bro, you make the script, thank you in advance guys.
  5. Carlitos Flow

    Lua Blue Arrow when drop item rare

    I found a bug, when you kill another player on the console: /bluearrow.lua:onKill Description: /bluearrow.lua:43: attempt to index a boolean value stack traceback: Monster not found.
  6. Carlitos Flow

    Random Reward Chest TFS 0.3.6

    Thank you bro :)
  7. Carlitos Flow

    Random Reward Chest TFS 0.3.6

    Thanks bro, the problem now is than the chest repeat items of the list, for exemple 3 demons legs, i only want 1 of each.
  8. Carlitos Flow

    Solved !Fly home

    venore = {x= 32957, y= 32076, z= 7} thais = {x= 32369, y= 32241, z= 7} kazordoon = {x= 32649, y= 31925, z= 11} carlin = {x= 32360, y= 31782, z= 7} abDendriel = {x= 32732, y= 31634, z= 7} libertybay = {x= 32317, y= 32826, z= 7} porthope = {x= 32594, y= 32745, z= 7} ankrahmun = {x= 33194, y=...
  9. Carlitos Flow

    Trap bomb - TFS 0.3.6

    Yep the cube makes the area of cross effect. (Ofc its not a monster, its like a trap) But for my server it could works like a monster, do u understand now ? xD
  10. Carlitos Flow

    Random Reward Chest TFS 0.3.6

    Actually my script: I have no idea how to set the player to add 1, or 5, of all items, or all if he is lucky, also add rare items. And if there is no cap, the items will not be added. function onUse(cid, item, frompos, item2, topos) local items = { [0] = { 2160, 8820, 2468, 2509, 2643...
  11. Carlitos Flow

    Trap bomb - TFS 0.3.6

    [Google translator] No, it is actually a monster that can not move, that is set from the xml of the monster by setting speed to 0. (Because this is only a trap). I am talking about the rock on the video that falls to the floor and makes an area effect in the form of a cross, if the player is in...
  12. Carlitos Flow

    Trap bomb - TFS 0.3.6

    But are you talking of the trap? The Gray cubes that creates a line of attack in the shape of a cross. My idea is that the gray cube, could be any monster and from the xml of the monster would set that is a creature that does not move. So... The spell is what I need, the monster counts 5, 4, 3...
  13. Carlitos Flow

    Trap bomb - TFS 0.3.6

    Hello, thanks for answer. Look minute 20:05, thats i need, if player step when create the spell are he will dead only 1 shoot.
  14. Carlitos Flow

    Random Reward Chest TFS 0.3.6

    Good day guys, im trying to create a chest with randoms items (from a list) and the player can win por example, if there are 20 items on the list, the player win 5 items, the player two win 2 items, the player three win 10 items, its just an example, not ever the same rewards, and ofc with...
  15. Carlitos Flow

    Monsters attack each other

    Hello, thanks for answer Xeraphus, your script works the first part, also i have added the second part because the player don't make damage to monster and monster don't make damage to the player. [Working 100% tested] function onCombat(cid, target) if isMonster(target) and isMonster(cid)...
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