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Recent content by chucky91

  1. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Search for: int32_t Combat::getTotalDamage( You need add attacker in getTotalDamage. Creature* attacker int32_t Combat::getTotalDamage(int32_t attackSkill, int32_t attackValue, fightMode_t fightMode) After: int32_t Combat::getTotalDamage(Creature* attacker, int32_t attackSkill, int32_t...
  2. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Im modifying gradually, several bugs have been solved, because i left the server open for free until i get error logs with time, in addition i implemented cool things. just using modern c++ some shapes in lambda. 1743015969 look task_solo and race ur have duplicate any storage.
  3. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    using 1.84.0
  4. chucky91

    [TFS 1.2] [7.4] Oldera/imperium database

    if missing declare methods should not work on any operating system. if that could be ignored, then it could crash in the future. 🤷‍♂️
  5. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    the client i mentioned works but if you use OTC(bot) it causes error in cast although i dont have time to solve this issue with cast to handle all clients and kicks. 1741516623 Fixed on GitHub!
  6. chucky91

    [TFS 1.2] [7.4] Oldera/imperium database

    I see this src are currupted. i make compiler for visual studio. but has any erro with missing methods!
  7. chucky91

    TFS 1.X+ Opening body/container while monster is standing on it.

    This way is wrong because you can't open it. Tibiacore
  8. chucky91

    Connection system.

    which connection lib is most efficient in c++? I'm thinking about changing the game's connection method, maybe that would solve the crashing issue for some players in TFS 1.2
  9. chucky91

    C++ call getCustomAttribute( I think is the problem )

    int32_t getCustomAttr(Item* item, const std::string type) const { const auto* attr = item->getCustomAttribute(type); if (attr) { return static_cast<int32_t>(attr->getInt()); } return 0; } call function...
  10. chucky91

    set attribute item tfs 1.2

    I finally got this damn thing to read the attribute.
  11. chucky91

    set attribute item tfs 1.2

    I'm working on it, update the source later.
  12. chucky91

    set attribute item tfs 1.2

    What the hell prevents you from editing an item armor value? but is changing the weight allowed? void setIntAttr(itemAttrTypes type, int32_t value) { enum: enum itemAttrTypes : uint32_t { ITEM_ATTRIBUTE_WEIGHT = 1 << 9, ITEM_ATTRIBUTE_ARMOR = 1 << 12, }
  13. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    https://otland.net/threads/otclient-classic-ui.279994/
  14. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    I think add new function similar houses save, and add new table blob type. Only save tiles map without houses.
  15. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Poi is not the same as 8.1, i simply did it my way, imagining what it was like before it existed in that old way, everything is just pulling the levers to remove the stones, the floor of the vocations room is a lava that can be stepped on, so i placed it to cause damage, where it creates a...
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