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Recent content by chucky91

  1. chucky91

    Shop items afk tfs 1.x+

    What else is needed or is it good as it is?
  2. chucky91

    Windows Windows 10 Pro 64 Bits TFS 0.3.6 Build 3429 My Server Crash Alone

    This source code is a mess! I believe you know how to run it in debug mode; I think that would show the problem, if your logs are only for in-game use and not for the source code!
  3. chucky91

    Lua [TFS 1.2] Burn condition formula working weirdly

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) local SPELL_SUBID = 161 local TICKS = 10 local INTERVAL = 1000 local function recallBurn(cid, targetId, tick) local player = Player(cid) local...
  4. chucky91

    Lua [TFS 1.2] Burn condition formula working weirdly

    Oh ok, add callback functiom if enter parameter "callbackfunc(value)" recalculate. And add condition owner player id for secury without bug. condition:setParameter(CONDITION_PARAM_OWNER, player:getId())
  5. chucky91

    Lua [TFS 1.2] Burn condition formula working weirdly

    Remove ((creature:getMagicLevel()*0.3)+(creature:getLevel()*3))) Put value ex: -30 burn:addDamage(10, 1000, -30)
  6. chucky91

    OTCv8 or Mehah Client

    This takes forever!
  7. chucky91

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    However, there is still duplication of the process in the inventory call.
  8. chucky91

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    I think it's to simplify your code so it doesn't become long or repetitive! ex: local function changeAttr(player, item, isEquip) local value = tonumber(item:getCustomAttribute("CHANGESPEED")) or 0 local speed = player:getSpeed() if value > 0 and speed > 0 then...
  9. chucky91

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    https://github.com/RCP91/TibiaCore/commit/68e597604f10374c6abe7e0a36dd74ee740301c4
  10. chucky91

    [GESIOR2012] Houses auctions on WWW for TFS 1.0

    In the house bid in the src, there's already a way to remove money from the player balance db, first check if the money is in the player balance, otherwise, it takes it from the depot of the city the house belongs to...
  11. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Yes 100% quest work, and i have fixed all Npc for sell spells also. 1771509250 I think ur client send password or account incorrect to server, you need create a printf on protocolloging.cpp for see true problem enter password or account value from client!
  12. chucky91

    TibiaCore 7.4 TFS 1.2 same Nostalrius project.

    Post ur init.lua and config.lua Check update on GitHub! https://github.com/RCP91/TibiaCore
  13. chucky91

    [USA] [CUSTOM] Tibia-MU Browser Game

    But players on MU can open shops 😅
  14. chucky91

    [USA] [CUSTOM] Tibia-MU Browser Game

    do u have shop player system?
  15. chucky91

    TFS 0.X [C++] Few stackable items remaining in house

    You can test this by simply resetting the rent time in the player owner house in database, and then when the server starts, calling the owned house check after the map loads and adding some printf to know where your script stops in line!
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