• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Recent content by Decodde

  1. Decodde

    TFS 1.X+ Debug effect talkaction

    @Bogart how can i add two effects ? /ef {id effect 1} {id effect 2} {how many times effect will run} {time between each run}
  2. Decodde

    OTClient Unlock full map

    Perfect :D:D Another doubt, you know if there's any way to reload a specific module through hotkey? -edit- -- mod |reload things| g_keyboard.bindKeyDown('F12', reloadScripts) Did that code but it reload ALL modules, i would like to reload just the modules i select. Tried add inside the...
  3. Decodde

    OTClient Unlock full map

    How can i reveal the full map of my server, like if i had explored it all.
  4. Decodde

    Change mount looktype talkaction

    Im using this code you post but each time i use the talkaction it remove my mount instead change, when you tested it was using otclient?
  5. Decodde

    Change mount looktype talkaction

    You used the code i posted?
  6. Decodde

    Change mount looktype talkaction

    Still happens same thing when i use /mounttype x it remove the mount im ridding.
  7. Decodde

    Change mount looktype talkaction

    ?? Not being rude but, did you read the topic? Its to change mount looktype no player looktype x.x
  8. Decodde

    Change mount looktype talkaction

    Yes i'm using tfs 1.3 sorry forgot to say. I dont have looktype.lua in creaturescripts i do have it in talkactions. I tried what you say: talkactions.xml <talkaction words="/mounttype" separator=" " script="new/mounttype.lua" /> mounttype.lua -- keep it ordered local invalidTypes = {...
  9. Decodde

    Change mount looktype talkaction

    Hi would like request a talkaction like /looktype 99 but for mounts. /mounttype 30 Then it would change my actual mount to looktype 30 :p (30= spider looktype)
  10. Decodde

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    thank you it worked! do you know if increasing those values could cause any issue, like lag or something? another doubt @pasiak12 do you know how make summons be able to walk through others summons and players? example: my monk be able to come to me passing trought the player and her summon
  11. Decodde

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    @pasiak12 hey bro changing those values increased the max distance my summons can follow me. this is my viewport in map.h: class Map { public: static constexpr int32_t maxViewportX = 18; //min value: maxClientViewportX + 1 static constexpr int32_t maxViewportY = 10; //min...
  12. Decodde

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    Changed it to 1512; continue the same thing -Edit- Tested with 1024 also dont work
  13. Decodde

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    static constexpr int32_t MAX_NODES = 512; To increase i must change 512 to whatever i want? -Edit- Increased that value but changed nothing
  14. Decodde

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    I expanded my screen using @Flatlander tutorial, but i think its missing edit the pathfind viewport for summons too. If i leave their default range they get lost trying find me, i know i could make they teleport to me if get lost but thats not what im looking for. Do someone have any idea...
  15. Decodde

    TFS 1.X+ Hide creature on batlelist

    Thank you, the code worked, is possible remove this black square when something that havent name/hp displaying, attacks?
Back
Top