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Recent content by domyno2837

  1. domyno2837

    OTClient Returnees - Ready OT

    Hello everyone, im try to setup a new Open Tibia projekt after i was retried from OT's since 2013. Anyone have some actually tipps how to fast setup a Server (any all in one tutorial). What Client Version would be currently a good start to comes back to Open Tibia? greeting domyno
  2. domyno2837

    Feature Dual Wield || Weapons for tfs (1.x)

    ITEM_ATTRIBUTE_DUAL = 8388608 Thats show on my Source like that: ITEM_ATTRIBUTE_CHARGES = 1 << 20, ITEM_ATTRIBUTE_FLUIDTYPE = 1 << 21, ITEM_ATTRIBUTE_DOORID = 1 << 22, The last three.. and i can't find that if (hasAttribute(ITEM_ATTRIBUTE_EXTRADEFENSE)) {...
  3. domyno2837

    [POLAND] TibiaFun 7,6 START 1.07.2016 TODAY 2:00

    server temporaly closed. gratz
  4. domyno2837

    [SWEDEN][10.41]Classic Tibia

    website offline
  5. domyno2837

    [TFS 1.0] Knight can hold in every Hand a Weapon

    Thanks forgee was an great start.. (i solved the problem now on another way because i thing the vocation will be too strong with my custom weapons) i thing i play around a bit. this I have nothing more to say Just: Leave the Request Forum when u do not want to read "Help me" OkThxBye
  6. domyno2837

    Two weapons for knights!

    How to get the Weapons.cpp Edit works on TFS 1.1? Its show like here: int32_t WeaponMelee::getElementDamage(const Player* player, const Creature*, const Item* item) const { if (elementType == COMBAT_NONE) { return 0; } int32_t attackSkill = player->getWeaponSkill(item)...
  7. domyno2837

    Feature WeaponType Fist TFS 1.0

    Ah Damned! My Bad.. Thanks.. i will try to fix it. Thanks 4 Help Edit: ALL WORKS FINE NOW THANKS!
  8. domyno2837

    [TFS 1.0] Knight can hold in every Hand a Weapon

    Thanks for answer Its not Easy to Just a Character can do a weapon in every hand? Btw: in what files i need to edit that? i searched.. but can't find anything good for that
  9. domyno2837

    Feature WeaponType Fist TFS 1.0

    Got another problem now.. I tested my Assassin Class (Play with Fist Weapons) added a fist weapons like this: <item id="22400" article="a" name="umbral masterblade"> <attribute key="weight" value="5500" /> <attribute key="defense" value="31" /> <attribute...
  10. domyno2837

    New Item Attributes for my Server

    Dude its just a Request thread here.. lol so what you want? Its the Thread for asking help! Btw im 23 years and i have much other problem too as to learn how to learn c++ Its need much time and privat you need to study that.. at next my english how you can read isn't really good.. so i got...
  11. domyno2837

    New Item Attributes for my Server

    Hello OTLand, :) Can anyone help me. I wanna can use the following item attributes <attribute key="elementphysical" value=""/> <attribute key="elementEnergy" value=""/> <attribute key="elementEarth" value=""/> <attribute key="elementFire" value=""/> <attribute key="elementIce" value=""/>...
  12. domyno2837

    Merry Christmas to Everyone

    Wish all Very Christman too everyone here :)
  13. domyno2837

    [TFS 1.0] Knight can hold in every Hand a Weapon

    bumpi :) maybe what i need help to can add the item attribute: <attribute key="dualWield" value="1"/>
  14. domyno2837

    Items.xml Item attributes list

    its possible to increase the element damage? for Example 10% more Death DMG... On TFS 1.0 <attribute key="elementdeath" value="5"/> is not possible :/ Edit: For much what i use.. <attribute key="increasehealingpercent" value=""/> or the Elements or magicpercent.. all i get: "Unknow key...
  15. domyno2837

    Can you delete

    and where i can find that? :P
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