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Recent content by elektrus

  1. elektrus

    10.76 TFS 1.0 [Sources - Cast System] Update V8.1

    @ItsPanda I would guess something with port forwarding. Have you tried to connect to 127.0.0.1? Does that even work?
  2. elektrus

    Solved Tfs 1.0 Addon quest by click?

    Used Limos code, double checked values provided by povedijah, made it so that you get both male and female addons (which is a must have if you let players change their gender cause once you get them you can't get them again for the other sex), added female cave explorer and dream warden...
  3. elektrus

    [PHP] Znote AAC Gallery imgland/ii.gl link replace

    Hello there, apparently Znote's AAC replaces urls in gallery so that only these from imgland.net and ii.gl are valid ones. I found the code that does that but my script kiddie skills aren't enough to make it so that it uses any direct link. I.E https://i.imgur.com/CtTwhYU.jpg is being replaced...
  4. elektrus

    DevAAC (TFS 1.X)

    Wow thanks. It was all about htaccess from the start. The "official" one for apache doesn't work. At least not with UniServer.
  5. elektrus

    Messing with RME files, probably someone answered this already.

    I'm testing the one you linked :p So, I stripped down the 1035 folder. items.otb is a must have. I think this is where it loads item list from. creatures.xml can be empty but needs to exist. items.xml gives names to items. materials.xml let's you create tilesets. So answering my first...
  6. elektrus

    Compiling TFS 1.0/1.1 latest source. 64 and 32 bits. Pics and lots of explanation.

    @zoubiey is right. The one you are linking to is Visual Studio Express 2013 for Windows and works exclusively with Windows 8.1. For Windows 7 you want Visual Studio Express 2013 for Windows Desktop. This one: http://go.microsoft.com/?linkid=9832270&clcid=0x415
  7. elektrus

    Messing with RME files, probably someone answered this already.

    There was that one thing that always bugged me and I never questioned it, but... how does RME work? As far as I know if there is no entry in items.xml RME has no idea that some item exists. Is there a chance that walls or other items are missing? That would explain what extensions (F2) are...
  8. elektrus

    Compiling TFS 1.0/1.1 latest source. 64 and 32 bits. Pics and lots of explanation.

    Compiled then deleted folder with exe. I'm a smart beast :D
  9. elektrus

    TFS 10.10 GOD CHARACTER DOESNT WORK

    Im not sure how TFS 0.3 works but i don't think there is such thing as access="2" or access="3". 0 is for no commands access, 1 is for access on. Which commands can be used by players/tutours/gms/gods is determined in commands.xml This is how it looks like in TFS 1.0.0 This only gives you...
  10. elektrus

    Solved Check on PoI code.

    Got it to work, thanks. Basically just used my old script and made doors through actions.xml
  11. elektrus

    Solved Check on PoI code.

    1.0.0, probably thats main problem :p And i stated it in first post, just sayin.
  12. elektrus

    Solved Check on PoI code.

    Now thrones do nothing and doors crash Tibia :D Yeah, i changed "event="script" value="poi/thrones.lua" />" to "script="thrones.lua"/>" etc.
  13. elektrus

    Solved Check on PoI code.

    Map: https://i.imgur.com/ehna8gl.jpg Movements.xml: AllThrones.lua: Thrones seem to work (there is animation and message) but I can't pass the doors nor there is message about not enough absorbed energy. Any ideas what is wrong? Just don't tell me it's cause im running 1.0.0.
  14. elektrus

    Compiling MVS 2013 + Libraries + boost TFS 1.0 Protocol 10.21

    Is it perhaps cause im using VS 2012 or don't have some of .NET Frameworks installed? (3.5, 4.0, 4.5, etc.) Im rather positive i did everything right although you forgot to mention to change from Debug to Release in configuration. Edit: oh, i got same error without even locating libraries/boost...
  15. elektrus

    Lua The Cloudwalking Spell. What is it?

    I found in scripts this spell and i have no idea what it does. It's called Cloudwalking and I was thinking that maybe you can pass through monsters with it or something but it doesn't seem to do anything. function onCastSpell(cid, var) return doCreatureSetStorage(cid, 22444, os.time() + (86400...
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