local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 3000)
setConditionFormula(speed, -1000, 56...