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Recent content by exanime

  1. exanime

    artificial intelligence in a monster?

    BUMP
  2. exanime

    artificial intelligence in a monster?

    I can think that, Flatlander has a good idea oriented evolutionary algorithms, which is good too, thinking that a simple rat, every time learn of a behavior and maybe you can raise or lower floors, move boxes, and even give you the opportunity To learn new spells, however I would like to know...
  3. exanime

    artificial intelligence in a monster?

    Because the artificial intelligence learns from what you see, because the algorithm would generate a map about what you learned, I would like to see the subject, and what do you think about the monsters?
  4. exanime

    artificial intelligence in a monster?

    Hi Tibians I come to ask a question Is it possible to create an artificial intelligence in a monster? I've been studying engineering, and I've wondered if this is possible. It is possible that the monster learns of the attacks of the players, and also is becoming stronger and strategist...
  5. exanime

    Lua [Help] I can´t make this script :C

    I did this code, nevertheless this mistake gives me, not that parameter to put in the line 13 or in the function slott:getActionId ()??? It helps please my script TFS 1.3 local ids = { {thing = "Legendary", chance = 2, itemID = 2475, actionID = 45115, armor = 3, speed = 10, extradefense =...
  6. exanime

    Solved How obtain Action id on head slot?

    thank :D Solve
  7. exanime

    Solved How obtain Action id on head slot?

    How do I get the id action of the head slot of an item equipped on this slot? on tfs 1.3 i don´t know this function
  8. exanime

    Lua [Solved] Same item with different actionid

    works, thanks
  9. exanime

    OtLand New Support Team Members!

    Welcome!
  10. exanime

    Lua [Solved] Same item with different actionid

    I get an error, I also do not understand where the variable chanceItem And I do not understand about the player : additem (... ?????) function... I understand that the main one player:addItem(2400, 1, true, 1, CONST_SLOT_WHEREEVER) function.
  11. exanime

    Lua [Solved] Same item with different actionid

    Thank for you @Xikini and @Colandus
  12. exanime

    Lua [Solved] Same item with different actionid

    I edited the code a bit but it throws me an error, could they help me? local storage = 10405 local ids = { {thing = "Normal", chance = 85, itemID = 2475, actionID = 45113}, --85% {thing = "Bound", chance = 13, itemID = 2475, actionID = 45114}, --13% {thing = "Legendary", chance = 2...
  13. exanime

    Lua [Solved] Same item with different actionid

    In which line? Or you could edit the post? please
  14. exanime

    Lua [Solved] Same item with different actionid

    Sorry... i get this error Lua Script Error: [Action Interface] data/actions.../name.lua:attemp to compare number with nil Stack traceback_ [C]: in function '__le' data/actions.../name.lua:10: in function <data/actions../name.lua:7>
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