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Recent content by gritness

  1. gritness

    ZNOTE reload clock (current time)

    Thanks !
  2. gritness

    ZNOTE reload clock (current time)

    Hey Guys, like in topic, how to reload current date adn time on znote website ?? restart php not working, i have 20:57 on server but 21:57 on website with znote php code from footer : <div class="pull-right"> <p><?php echo 'Server date and clock is: '. getClock(false...
  3. gritness

    TFS 1.X+ Problem with check player storage by npc

    Hey Guys, i got a problem with checking storage by npc, always when player send keywords run else option as if player has not required storage. little description about situation: i made quest when player can get access to speciall location (getPlayerStorageValue(cid,allow_to_elementaris) )...
  4. gritness

    Znote problem with permissions

    Hey Guys, bellow You can see part of error log from webserwer, what could have happened ?? 2021/10/24 20:27:01 [error] 99310#0: *50 FastCGI sent in stderr: "PHP message: PHP Warning: session_start(): open(/var/lib/php/session/sess_r8c5q874d52dhahtfoqpufmr3l, O_RDWR) failed: Permission denied...
  5. gritness

    TFS 1.X+ Where Are distance effects?

    I added in tools.cpp and const.h. But not working when use name. With numbers work the same - it is enough for me
  6. gritness

    TFS 1.X+ Where Are distance effects?

    resolved : "combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 60)"
  7. gritness

    TFS 1.X+ Where Are distance effects?

    I added here : ShootTypeNames shootTypeNames = { {"arrow", CONST_ANI_ARROW}, {"bolt", CONST_ANI_BOLT}, {"burstarrow", CONST_ANI_BURSTARROW}, {"cake", CONST_ANI_CAKE}, {"crystallinearrow", CONST_ANI_CRYSTALLINEARROW}...
  8. gritness

    TFS 1.X+ Where Are distance effects?

    i've done it before " enum ShootType_t : uint8_t { CONST_ANI_NONE, CONST_ANI_SPEAR = 1, CONST_ANI_BOLT = 2, CONST_ANI_ARROW = 3, CONST_ANI_FIRE = 4, CONST_ANI_ENERGY = 5, CONST_ANI_POISONARROW = 6, CONST_ANI_BURSTARROW = 7, CONST_ANI_THROWINGSTAR = 8...
  9. gritness

    TFS 1.X+ Where Are distance effects?

    Hey Guys ! I added some new ammo to my tfs, shoot types work great, but when i would to assign a script to new bolt i it's not working (is without shoot animation) I should to add new CONST_ANI to distance effects but idk where is it.. "combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT...
  10. gritness

    TFS 1.X+ Solution for PK when player use aoe spell in secure mode

    add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:eek:nTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER end end return true end...
  11. gritness

    CreatureEvent (SecureMode) PVP System

    Solution for TFS [1.X] add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:eek:nTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER end...
  12. gritness

    TFS 1.X+ AOE Spell turn on PK

    GUYS! I found a solution :) add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:eek:nTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER...
  13. gritness

    [TFS 1.X] Secure mode with aoe spells

    GUYS! I found a solution :) add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:onTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return...
  14. gritness

    CreatureEvent (SecureMode) PVP System

    It's possible to make it with tfs [1.X] ? or add events type's ? (cast,target,combat,statschange). If u have any solution's share it plx :D
  15. gritness

    [TFS 1.X] Secure mode with aoe spells

    Hey guys, Anyone have solution for aoe spells on tfs 1.3 ? I can't attack another players from weapons when secure mode is on, but when somebody use aoe spells (in secure mode) ... PK turns automatically. it's possible to set up secure mode with aoe spells ? Little part of code (creature.lua)...
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