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Recent content by helmut7414

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    Lua TFS 1.4.2 Spell Request

    I have done this and it returns: player vocation: 4 But the spell is appling the condition even if if target:getVocation():getId() == 0 then I am getting the vocation correct but the problem i faceing is that even if the target is not vocationId 0 that the spell applies the condition 1712868510...
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    Lua TFS 1.4.2 Spell Request

    Thanks for the tipps I landed with this input by: local condition = Condition(COMBAT_PHYSICALDAMAGE) condition:setParameter(CONDITION_PARAM_DELAYED, 1) condition:addDamage(1, 1, -2000) local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)...
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    Lua TFS 1.4.2 Spell Request

    Hello Otlanders, I need a little bit help with a spell I am working on but I can´t get it to work. it should be a monster spell To explain it I need a spell which only do damage when the vocation matches I have tryed a lot but can´t get it to work. Seems like I can not get any target info when...
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    Where can i change the boss timer in canary?

    Then this should be the play I think. U can test it if you change the 20 to 1 for 1 hour if it works you knoq
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    Where can i change the boss timer in canary?

    Don´t know canary much but I found this in config.lua.dist bossDefaultTimeToFightAgain = 20 * 60 * 60 -- 20 hours Just change it to bossDefaultTimeToFightAgain = 5 * 60 * 60 -- 5 hours I think that should work but I am not sure
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    C++ TFS 1.4.1 Npc Subfolders

    Hello OTLanders, I have a help request. I am useing TFS 1.4.1 version 10.98 with a Real Map. I kinda want to organize my Npc´s folder and saveing the npc.xml´s in subfolders like "data/npc/carlin" "data/npc/thais" etc. But sadly I am not that good in C++ to come out with a code to load also sub...
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    Programmer Looking for someone who can help me compiling

    Worked perfectly, Thank you very much for your time to explain it to me <3
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    Programmer Looking for someone who can help me compiling

    Hello OT-Landers I am looking for someone who can send me a detailed Tutorial to compile this distro to windows. I have tryed it myself but couldn´t get it work. YurOTS (TFS 1.2) MySQL 🎇 Happy New Year (https://otland.net/threads/yurots-tfs-1-2-mysql-happy-new-year.274017/) I am a noob on Linux...
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    Loot Channel Help

    Change player:sendTextMessage("", text, TALKTYPE_CHANNEL_O, 9) to player:sendChannelMessage("", text, TALKTYPE_CHANNEL_O, 9)
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    TFS 0.X OTX2 not Starting

    Hello OtLanders, I am useing OTX2_8 and everything went well, I could compile it start it everything was fine I put the server on a Dedicated Windows2022 server and the server won´t start anymore it got me the error MSG I have installed all req edistributable package´s but it stil gets me the...
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    Lua Damage and Loot Log

    I have tryed all these enum SpeakClasses : uint8_t { TALKTYPE_SAY = 1, TALKTYPE_WHISPER = 2, TALKTYPE_YELL = 3, TALKTYPE_PRIVATE = 4, TALKTYPE_CHANNEL_Y = 5, TALKTYPE_RVR_CHANNEL = 6, TALKTYPE_RVR_ANSWER = 7, TALKTYPE_RVR_CONTINUE = 8, TALKTYPE_BROADCAST = 9...
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    Lua Damage and Loot Log

    Its working, on the 8.6 branch of this Engine, is there any possibility that I could work also for 7.72? Because if I use this on the 7.72 branch its say´s in OTClient that this is an unknown message type.
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    Lua Damage and Loot Log

    Hello Otlanders, I have a question if someone could help me to add a Loot Channel and a Damage Log for TFS 1.5 , I am useing this engine. I have already tryed this one here but this does not work, the monster is dieing but does not generate loot until I refresh my screen. Damage Log is not that...
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    Lua [Solved] [TFS 1.5] Atk while walking

    Omg Thanks.... I should have read the config more carefuly.
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    Lua [Solved] [TFS 1.5] Atk while walking

    Hello OT-Landers, I am useing TFS-1.5-Downgrades by Nekiro for 7.72 and I am struggeling to change that players can atk while they are walking, I have already tryed to change timeBetweenActions = 0 timeBetweenExActions = 0 in config.lua but it doesn´t affect the atking. Now I have no clue...
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