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Recent content by Icaraii

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    RevScripts TFS 1.3 Increase wpn dmg by craft

    Nice, I didn't know about this script before, but in my server, all itens are craftabel, not drop base, and Leo32's is based on drop, so I don't think I can make it work, but thanks for the info
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    RevScripts TFS 1.3 Increase wpn dmg by craft

    Hi, I would like to add a way for the player to increase any weapon damage trought a system like craft or forge. For example: The player has 2 sabre, he put it in a machine with a special item (like rust remover) to make the machine work, and it has 50% of success and 50% of failure. If...
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    OTClient Client with 255+ effect sprites and server

    Hi guys, Does anyone have a client with more than 255 effect sprites limit that could share with me? And the server that goes with it. I've tried to compile but when it comes to C++, I'm terrible.
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    Lua TFS add fishing skill to influence in fishing reward

    @Mateus Robeerto, I only had time to test it today and I'm having problem with "allow far use" I have no idea how to add this to the script. When I use the script abouve in revscript it says "there is no way"
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    Lua TFS add fishing skill to influence in fishing reward

    Nice man, thanks a lot. I have several script I gather over the years and I would be glad to share with you. The server I have is one in development for myself, only local usage, that I believe it's a better version of tibia RPG, it has mining elements, craft itens, mixed potions and other stuff.
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    Lua TFS add fishing skill to influence in fishing reward

    Hi guys, I use this script on my server for player that fish to catch monster and/or fishes. It all work fine, I just wanted for the fishing skill also matter in the fishing the player is getting. For example, if the player has 10 fishing skill, he will get 10 shirmp out of 8 tries. If the...
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    RevScripts TFS 1.3 Add atk and defence varying to craft system

    You're right, I wasn't paying attention. Just look for the then at this part I should ready the whole script. Thanks it's all working perfectly.
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    RevScripts TFS 1.3 Add atk and defence varying to craft system

    Lua Script Error: [Main Interface] data/global.lua data/lib/smith.lua:4788: 'then' expected near 'item' stack traceback: [C]: at 0x7ff622004cf0 [C]: in function 'dofile' data/global.lua:7: in main chunk [Warning - ScriptingManager::loadScriptSystems] Can not load...
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    RevScripts TFS 1.3 Add atk and defence varying to craft system

    @pips thanks, it's working. To add the same thing to defence should I add this? local item = self:addItem(recipes[Type[p]].options[Option[p]].id, recipes[Type[p]].options[Option[p]].count) if item then local def = ItemType(item:getId()):getDefence() if def and def > 0 then...
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    RevScripts TFS 1.3 Add atk and defence varying to craft system

    This error appear on TFS and the item still with the same damage.
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    RevScripts TFS 1.3 Add atk and defence varying to craft system

    Hi guys, I use this script on my custom server and I would like to add a varying number of atk to weapons and defence to equipments. I try to add this: local item = self:addItem(recipes[Type[p]].options[Option[p]].id, recipes[Type[p]].options[Option[p]].count) if...
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    Lua NPC tell story, give item and teleport TFS 1.3

    I talk to the npc again and he gave me the itens.
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