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Recent content by iNux

  1. I

    Zaneria Online 7.72 PvP Enforced | Discussion (Season 1)

    Glad to hear someone understands the reasoning behind the armor changes. That exact feeling of progression flattening out in later levels is one of the things I want to improve over time, where equipment upgrades continue to feel meaningful instead of skills becoming the only thing that matters...
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    Zaneria Online 7.72 PvP Enforced | Discussion (Season 1)

    After further consideration, I decided that a better approach would be to keep the spell requirements intact while making all spells free to obtain. Instead of purchasing spells, players now automatically obtain them. We have also implemented a new PvP mode called Retro Hardcore, inspired by...
  3. I

    Thornfeld — Building a Ranch Simulator

    Very cool, I just wonder if the rain fills the water containers?
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    Zaneria Online 7.72 PvP Enforced | Discussion (Season 1)

    The armor adjustments are intentionally small because the goal is to improve item progression while still keeping the gameplay balanced and familiar. Season 1 is mainly a calibration phase, and it’s much easier to increase values later if needed than to reduce them afterward. Gradual buffs tend...
  5. I

    Tibiabase Daily Development Thread

    Cool to see that you're able to read binary from the CIPSoft client and apply it to your OTClient, but I wonder why not edit the CIPSoft client instead and use it?
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    Zaneria Online 7.72 PvP Enforced | Discussion (Season 1)

    Hello everyone, I would like to introduce Zaneria Online, a server inspired by Tibia version 7.72 and other servers, built on the engine by fusion32 with adjustments. Our goal is to preserve the atmosphere, mechanics, and gameplay of that era as much as possible while creating an active and...
  7. I

    Thornfeld — Building a Ranch Simulator

    Amazing, I see a lot of potential on this. Imagine every new player gains land, and you can raid each others land, create barracks, recruit soldiers etc... Like an old game I used to play called Tribalwars
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    StressBot your server, tool written in c#

    I was able to update it and make it work for the Tibia 7.7 Server Decompiled (https://otland.net/threads/tibia-7-7-server-decompiled.296811/) I don't have enough ram on the VPS so I wont be able to test with many "Bots", but I will make a pull request or a new repo that I will publish for...
  9. I

    [Showoff] Ranger's Arcani

    Image seeing that warrior(statue) making an animation, hitting the ground from his sword and spawn those fire lines :O. Like a horizontal / vertical attack
  10. I

    StressBot your server, tool written in c#

    Great work! I wonder if this would work on Tibia 7.7 Server Decompiled (https://otland.net/threads/tibia-7-7-server-decompiled.296811/), has anyone tried yet?
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    Tibia 7.7 Map Editor for Original CipSoft .sec Files (PyQt5) - Pre-Alpha

    I found something interesting while trying to convert RME to load .sec files. Basically remaking RME so it loads .sec, houses.dat, mon, raids, object.srv, etc., One thing I’d like to mention is that there are two houses that were bugged for me, and I couldn’t figure out why until I found a #...
  12. I

    CipSoft binary sector converter tool - Tibia 7.5 real map

    Oh, yeah isn't like the board of chess always starting with a black top left corner? Anyone plays chess and can confirm this, googled some images but might be false.
  13. I

    Tibia 7.7 Server Decompiled

    When I visit https://github.com/michaldarda/tibia-wsad
  14. I

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    You must import them, import monsters and import npc
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    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    I believe that you can still use the 7.72 client as Project Fibula does, but the thing that he has done is replace the sprites, using ObjectBuilder. Meaning he still uses 7.72 spr and dat, but has replaced sprites to fit the 7.1 look. Regarding the npc's, can you tell us more, or perhaps show...
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