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Recent content by Itutorial

  1. Itutorial

    issue with OTClient connect to TFS1.4

    Have you tried reading the error?
  2. Itutorial

    TFS 1.X+ Help with recent memory commit logs

    https://github.com/otland/forgottenserver/commit/a295ea7b8881f73160500757a2f860dbc64bbf4f https://github.com/otland/forgottenserver/commit/92b35aa3ebe3660aaebdf2ea17df8f35f776350c https://github.com/otland/forgottenserver/commit/336ea6315cee6b16ab93ca2cbe33609307f5922d
  3. Itutorial

    TFS A* Algorithm :D

    Im glad someone else using it was able to message about this. Very strange. I don't get what could possible cause their servers to start at over a gig. https://github.com/otland/forgottenserver/pull/4637/commits/920da7b2de0123863dc67c92930df79675edca3c 1713215425 Not sure I understand this...
  4. Itutorial

    TFS A* Algorithm :D

    Yeah it seems nekiros downgrade has something in it that is causing high memory usage. Ralke is having the same problem. His server opens at like 1Gig and climbs from there. I saw it at a high of 1.9gigs. I am surprised he was even able to see the memory leak from my pathfinding. I would suggest...
  5. Itutorial

    TFS A* Algorithm :D

    Memory leak fixed on newest commit.
  6. Itutorial

    TFS A* Algorithm :D

    That looks good to me but at the same time I don't play RL tibia which I know is what we aim for. I would still make the the two changes I made today on the official PR. They are kind of critical and shouldn't change the behavior you just showed it will however fix a couple lags in pathfinding...
  7. Itutorial

    TFS A* Algorithm :D

    I will look for a solution to this today. I am just trying to figure out a good time to update the path that isn't related to when the path changes (follow creature walks) and won't call paths too often. I am thinking I will have to update: void Creature::forceUpdatePath() { if...
  8. Itutorial

    TFS A* Algorithm :D

    These are the only changes you should have. https://github.com/otland/forgottenserver/pull/4637/files
  9. Itutorial

    TFS A* Algorithm :D

    You should be able to leave the THINK_INTERVAL at 1000. It shouldn't effect pathfinding in any way. Make sure to update with the newest commits today. I fixed a couple problems. The system should be working 100%. Only time and testing will tell now. Additionally, you should leave the...
  10. Itutorial

    OTClient OTC UI tooltips

    Thank you, I couldn't find the methods for widget I guess. Didn't see setTooltip anywhere.
  11. Itutorial

    OTClient OTC UI tooltips

    Anyone know how to properly do this? It seems the LocalPlayer object does exist but for some reason I can't use the lua functions associated with it. !tooltip: tr('Increases maximum health by %d', LocalPlayer:getLevelStat(0))
  12. Itutorial

    TFS 1.X+ Storing item attributes system

    That is what I was thinking about doing but I didn't know if it would create problems with RME or whatever
  13. Itutorial

    TFS 1.X+ Storing item attributes system

    TFS item attributes system enum itemAttrTypes : uint32_t { ITEM_ATTRIBUTE_NONE, ITEM_ATTRIBUTE_ACTIONID = 1 << 0, ITEM_ATTRIBUTE_UNIQUEID = 1 << 1, ITEM_ATTRIBUTE_DESCRIPTION = 1 << 2, ITEM_ATTRIBUTE_TEXT = 1 << 3, ITEM_ATTRIBUTE_DATE = 1 << 4...
  14. Itutorial

    TFS 1.X+ Storing item attributes system

    I am looking at the item attributes system. It seems we have to store values based on bit shift operations which obviously limits the amount of attributes that can be defined. Can someone who knows explain why this is and how the system works?
  15. Itutorial

    TFS 1.X+ Some items do not trigger onEquip/onDequip

    https://github.com/otland/forgottenserver/pull/4645
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