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Recent content by K4lleanka

  1. K4lleanka

    a strange situation

    most of spoofing is fully ai players that hunting etc, acting like players thats how people stay hidden but this guy was stupid to use players accounts rofl ? its rly sad but i dont think he have done that xD to small playbase for what ?
  2. K4lleanka

    TFS 1.2 - Movement problem (OTClient)

    Yes you should check over Creature::getStepDuration, i think something is missmatched somewhere, (likely in creature.cpp or game.cpp). its also very important that client and server side is matching in values
  3. K4lleanka

    Tibia 7.7 Server Decompiled

    What I think is that there must be several people who reported the repos, otherwise why now and why these old files?
  4. K4lleanka

    What about a "complete fully work OTCV8 with protocol 15.24"

    This whole community is built on people’s work. Come on bro, at least he didn’t remove the credits that says a lot about him ^^
  5. K4lleanka

    OtLand OTLand Staff Update: Promotions, New Arrivals, and Farewells

    Congratulations! good luck :D
  6. K4lleanka

    OpenTibia PNG to OTBM converter

    Cool! thanks for your contribution :D
  7. K4lleanka

    Cloudflare WebSocket Tunnel - Free for the Open Tibia community

    thanks ill check that out actually about recover acc, no i have no problems with ipv6 but thanks for posting it for others :D
  8. K4lleanka

    Cloudflare WebSocket Tunnel - Free for the Open Tibia community

    Hey bro yea but Cloudflare does have an IPv6 zone setting in the API, but it does not reliably mean “stop publishing AAAA records for proxied hostnames” in the way your snippet implies. The setting controls IPv6 support for your zone and edge behavior, but Cloudflare’s proxy architecture and DNS...
  9. K4lleanka

    Cloudflare WebSocket Tunnel - Free for the Open Tibia community

    Okay, after many hours of testing and banging my head against the wall, here’s a summary of the changes that made the setup significantly more stable and reliable for me. -- Client side:** OTClient (OTCv8) already has a WebSocket transport in its network layer. Point it at your domain over a...
  10. K4lleanka

    The Lost Lands — Custom 2D MMORPG Built in Godot/C#

    I wish you good luck and hope for the best :D looking rly nice !
  11. K4lleanka

    Programmer Compilation and configuration - $$ I pay for this help $$

    Yea and with this errors and those more erros use that in your advantage, be happy sometimes it doesnt give error codes and you dont know what it is my friend, one tip do not invest in a OT you cant compile, i did that misstake when i was beginner, in the end you will face a code that u need to...
  12. K4lleanka

    Cloudflare WebSocket Tunnel - Free for the Open Tibia community

    made some changes 100% vibe coded tho ;p but made great changes for me, maybe can be good for you also who knows New features: - PROXY v2 support — upgraded the tunnel to send HAProxy PROXY v2 headers with the real player IP, and added parsing in TFS. IP banning now works correctly...
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