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Recent content by kalew

  1. K

    player can only attack monster if it has storage

    @Sarah Wesker yes, because I tested with a player that has storage 2, and the player can attack Edit : No more, it's working, thank you.
  2. K

    player can only attack monster if it has storage

    @Sarah Wesker THANKS!!!!! its worked.... How to put more than 1 value? or is it put 1, 2, 3, .......?
  3. K

    player can only attack monster if it has storage

    @zxmatzx events/events.xml events/scripts/creature.lua but I do not have this event folder .... could not adapt to creaturscripts? Edit : i using The Forgotten Server version 0.3.6 (Crying Damson)
  4. K

    player can only attack monster if it has storage

    @Sarah Wesker Where install ?? creaturescripts? in the folder date does not have this folder event / ... Do you need to tag in the monster file? <script> <event name = "creature" /> </ script>
  5. K

    player can only attack monster if it has storage

    the monster is configured to not attack the player if it does not have storage, but the player attacks it with or without storage, I want it if the player does not have the necessary storage, it can not attack the monster, it would be like attacking an npc, then when he gained the storage, he...
  6. K

    player can only attack monster if it has storage

    I need a script or some source code to make the player when it has storage> 1 (configurable) can not attack monster x, and when it has storage = 2 (configurable) can attack the monster
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