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I need a script or some source code to make the player when it has storage> 1 (configurable) can not attack monster x, and when it has storage = 2 (configurable) can attack the monster
the monster is configured to not attack the player if it does not have storage, but the player attacks it with or without storage, I want it if the player does not have the necessary storage, it can not attack the monster, it would be like attacking an npc, then when he gained the storage, he could do damage to the monster to kill him
@Sarah Wesker
Where install ??
creaturescripts?
in the folder date does not have this folder event / ...
Do you need to tag in the monster file?
<script> <event name = "creature" /> </ script>
@Sarah Wesker
Where install ??
creaturescripts?
in the folder date does not have this folder event / ...
Do you need to tag in the monster file?
<script> <event name = "creature" /> </ script>
function onCombat(cid, target)
if isMonster(target) and isPlayer(cid) then
if getCreatureName(target) == "Demon" and getCreatureStorage(cid, 1000) == 1 then
return false
end
end
return true
end