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Recent content by kay

  1. kay

    buy original recipe damage 7.4 for TFS 1.3

    Yes, rand()%100 is in range from 0 to 99. That othire formula is completly off, makes defense utterly useless, but some servers use it still.
  2. kay

    buy original recipe damage 7.4 for TFS 1.3

    The formula looks accurate to my memory. I only don't recall that +1 to defense. Also you shouldn't be using a fractional part, cause all those numbers are integers, so it's cut off at each step. And the maximum of rand()%100 is 99.
  3. kay

    [UK][7.4] Tibiantis Online - 4th April 16:00 CEST

    Thank you, although I don't know what you were wrong at. But it's not kay alone, we are three people: Lord, Xioniz and me, putting our effort equally.
  4. kay

    buy original recipe damage 7.4 for TFS 1.3

    It was a formula from that link in the second post and I was showing it was off. Combat factors in the link were 2 / 1.2 / 1, so that was used in calculations. The real atk multipliers for stances are 1.2 / 1 / 0.6 as you said.
  5. kay

    Tibiantis - reversed old Tibia project - discussion thread

    Deadline no, ETA yes. But as we later explained it only assumed changing the front at the time (new layout and several new functions), which was in fact finished, but in the meantime we decided it was needed to rewrite the whole website (and alot of other integrated back-end infrastructure) from...
  6. kay

    Tibiantis - reversed old Tibia project - discussion thread

    Due time is not a deadline ;)
  7. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Game server sets what it sets, and loads what the website sets, and vice versa. Obviously it can't be the way around. The difference between these things you now listed is that they're not stored anywhere in the game server files, but the names are. I said that before your post, when you claimed...
  8. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    It may say spielernamen, yet the method is named "loadPlayers". It also doesn't only load names, but all the rights that need to be read from database. I don't know what you're trying to prove honestly, you're kinda making it a semantic problem now. The .usr files contain names as well, but they...
  9. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    You're wrong, try sending parcel or adding to viplist a character that wasn't loaded by querymanager but has the .usr file. Try removing all records regarding certain character from the database, but keep its .usr file in place and the entry in owners.dat - you'll see game server set the owner...
  10. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    That depends on the querymanager. We don't have the original one, so you're maybe talking about your own code now but can't assume that's true for everyone. The querymanagers uploaded in otland didn't have such checking as far as I remember (and were buggy in general). If you have an owner of id...
  11. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Yes, but that's not the point. I was referring to a situation where the character doesn't exist in the database at all, that you mentioned first. The items stay in the house then because there's nowhere else to put them. But I believe the guy meant saving the map because if he hadn't had house...
  12. kay

    Tibiantis - reversed old Tibia project - discussion thread

    In due time ;)
  13. kay

    [7.1] Real Tibia Map as close as possible

    There were the levers to close the gates bridges: Those two were to open/close Mintwalin entrance: (if you ever wondered what that niche there was for, it's a reminiscence from the ancient times) And here was supposed to be a lever to close Dwarven Bridge: Though I believe the...
  14. kay

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    It is a fully working server and it's better than every public ots distribution in all ways but one. It's way faster, lighter (in terms of resources usage), more stable and more reliable than any ots. It's also the real thing, not a clone or an imitation. The only advantage of otservers, very...
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