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Recent content by leomarques

  1. leomarques

    Running otclient on raspberry pi

    I didn't know that, did it work?
  2. leomarques

    Running otclient on raspberry pi

    https://github.com/OTCv8/otclientv8/issues/193
  3. leomarques

    [TFS 1.x] Procedural Cave Generation

    This project was design using Nekiro TFS 1.5 - 8.6 Downgrade , maybe you should try to compare the differences between it and the source you are using.
  4. leomarques

    [TFS 1.x] Procedural Cave Generation

    Add this changes to your source. this should work https://github.com/otland/forgottenserver/commit/4a4fb6243cb56f131c68fc6b58e1e79f3882b2bb
  5. leomarques

    [TFS 1.x] Procedural Cave Generation

    Hello everyone. I'm really happy to see the interest you guys had in this project. and would love to see your implementations. please share your creations with me ;) For those who intend to implement in a version lower than 8.6 the ideal is to create a new Styles table based on the tiles of...
  6. leomarques

    [TFS 1.x] Procedural Cave Generation

    Hello Again! I created the creature spawn part. and decided to create a git repository to better organize development. how does it work ? As I haven't found any way to create a spawn. I used the "ondeath" creature event. Whenever the creature dies I add a respawn event, and update a local...
  7. leomarques

    [TFS 1.x] Procedural Cave Generation

    The player will be teleported to the temple. This is more like a base to work in. its simple to check if there is a player inside of the cave before the generation. and actually I don't know if the lever is the best approach in a real world scenario. the best way is probably putting the trigger...
  8. leomarques

    [TFS 1.x] Procedural Cave Generation

    Hello Everyone! This is the first time I'm contributing to this community. i've been here for a long time just getting all sorts of resource and useful stuff and it's time to return something. I recently followed the Sebastian Lague's tutorial for a procedural cave generation based on...
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