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Recent content by machinehum

  1. machinehum

    Tibia Multiverse

    Thanks for the feedback. It's possible to federate drop chance with the "Asset budget" I was speaking of above, it doesn't have to be just gold it can also be item's per hour. As for items being op, the server you're playing on determines the strength of the items, not the items themselves...
  2. machinehum

    Tibia Multiverse

    I've been tossing this idea around for a while now, I'm a C/C++/Rust developer very interested is distributed systems/networks. The idea is to build a Tibia Multiverse, meaning a collection of OT servers, where players are free to move their assets from server to server with minimal effort...
  3. machinehum

    RT Map forgottenserver 7.4

    Hey thanks for the reply. I'm actually looking to upgrade the 7.4 RT map to match the map that shipped with my fork of TFS. This is the config that ships with my TFS fork... This is the 7.4 RT map I got... If I change the 7.4 Map Version to OTServ 0.6.0 in the 7.4 map...
  4. machinehum

    RT Map forgottenserver 7.4

    Hello, I want start of by thanking the developers for all their hard work. I've build tfs (below), rme and otclient all from source and it was a joy. Amazing to see all of these great projects. This is the server I'm using -> fschuindt/theforgottenserver-7.4...
  5. machinehum

    Looking into trying to run 7.4OT (tfs)

    Got it, thanks
  6. machinehum

    Looking into trying to run 7.4OT (tfs)

    I've gotten pretty far but am stuck on the last step (I think). When trying to log into the client, I get "Only client with protocol 7.4 allowed". Please see my steps below. otland/forgottenserver (https://github.com/otland/forgottenserver) Builds and runs fine. I've setup my config.lua to...
  7. machinehum

    Worlds: A Distributed MMO

    Hey guys/girls, I was part of the OT community many years ago, I played real Tibia and lots of servers. I even hosted my own server at one time. More recently I've been working on a project called Worlds, it's basically an economic backbone for a distributed MMO. The idea is anyone can host a...
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