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Recent content by nogenem45

  1. nogenem45

    Removing TopMenu

    hum... then go in topmenu.lua and put this: topMenu:hide() below of this: topMenu = g_ui.displayUI('topmenu')
  2. nogenem45

    Removing TopMenu

    this is new kk' try to go in modules/client_topmenu and delete the topmenu.otmod ^^
  3. nogenem45

    Windows Sprite change color doubt

    local outfit = getCreatureOutfit(cid) outfit.lookType => look type of the monster outfit.lookHead => color of head outfit.lookBody => color of body outfit.lookLegs => color of legs outfit.lookFeet => color of feet would be this?
  4. nogenem45

    city guard npc

    selfFollow(_target) this doesn't work with monsters... so the npc won't follow the monster...
  5. nogenem45

    Solved New scripter - what did I do wrong?

    i think was missing some lvls hehe local pos1 = {x=957, y=1078, z=7} local pos2 = {x=965, y=1078, z=7} local pos3 = {x=956, y=1087, z=7} local pos4 = {x=965, y=1087, z=7} function onStepIn(cid, item, position, fromPos, fromPosition) if isPlayer(cid) then if getPlayerLevel(cid) <= 300000...
  6. nogenem45

    TalkAction set player name in-game

    this will not work o.O
  7. nogenem45

    Changing dynamic window (e.g. health bar, skills) to static.

    o.O ty for the tip hehe
  8. nogenem45

    Changing dynamic window (e.g. health bar, skills) to static.

    i think is this: draggable: false
  9. nogenem45

    Solved Summon teleport script

    function onThink(interval, lastExecution, thinkInterval) local maxDistance = 10 for _, pid in ipairs(getPlayersOnline()) do local sums = getCreatureSummons(pid) if #sums > 0 then for i = 1, #sums do if getThingPos(pid).z ~= getThingPos(sums[i]).z or...
  10. nogenem45

    [Suggestion] Unify Tibia.spr and Tibia.dat

    /\ are u saying that if i activate the feature 'GameSpritesU32' i can use the 960 .spr in a 854 server? ;x
  11. nogenem45

    Desktop Post your desktop!

    >.<
  12. nogenem45

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    http://otland.net/threads/creatureevent-regestire-all-monster-and-players-in-creatureevent-xml.134003/
  13. nogenem45

    [Request] I need a movement script

    put it in your sources and good luck... http://otland.net/threads/creatureevent-onmove-very-advanced.134016/
  14. nogenem45

    Skill speed

    function adjustSpeed(cid) --put it in the lib, or not, your choose ;p local skillID = x --change this local speedPerLvl = xxx --change this if not isPlayer(cid) then return end doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, getPlayerSkillLevel(cid...
  15. nogenem45

    How i'm send this?

    Even if you do that, you will still have to do more things to make this work... Because you will need to get, somehow, all players who had already seen the monster... I really hate this limitation... Even this saving memory, it is a big s*** ;p
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