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Recent content by ond

  1. ond

    TFS 1.X+ TFS 1.5 Downgrade Nekiro 772 - Dont Work showTextDialog

    From Google: Edit: Nevermind the google result, didn't notice the answer regarded the empty() function So try this: void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxlen, bool canWrite) { NetworkMessage msg; msg.addByte(0x96)...
  2. ond

    [UK][7.4] Tibiantis Online

    IDK if mods hide what I write or if you guys miss what I post on purpose, but I'm not talking about curbing this problem in an existing server. I mean if you would make a new type of server with different system - that is why I apologize for going off-topic. I'm not talking about Tibiantis or...
  3. ond

    [UK][7.4] Tibiantis Online

    Literally what? Maybe I just didn't understand what you wrote, but my aim was not on how to combat the black market in an existing Tibia server, rather how mechanics would have to change to remove the purpose of a black market, or at least make it less viable. For example. removing ingame...
  4. ond

    [UK][7.4] Tibiantis Online

    Me as well. Only thing I find boring is that the rebuttals against Kay (with exception from xKrazyx) are monotonous and not "well-thought-througed" and doesn't seem to offer any real solution, almost feels a bit like trolling at this point. Would be interesting, perhaps in its own thread about...
  5. ond

    Loading map by sectors

    You mean they changed seasons (snow instead of grass etc.) while the server was online and live? There is this, but not what OP is looking for. https://otland.net/threads/game-loadmapchunk-path-position-remove.266137/
  6. ond

    Loading map by sectors

    Ezzz made a server to login and view the Cipsoft map. Might be experimental and not work for you, might work flawlessly, no idea: https://github.com/Emilianenko/RealOTS-Reverse-Engineering-Server/blob/master/src/map.cpp
  7. ond

    Stop Event Help

    Maybe you can use some sort of global table to keep track, I used to have this problem before and I solved it using global storage value: function onUse(cid, item, frompos, item2, topos) timeBoss() end function timeBoss() setGlobalStorageValue(5000, addEvent(teleportPlayersToSaida...
  8. ond

    Problem with stack runes tfs 1.2 v8.0

    I think it's just visible charges, you can change this in the dat file though if you'd like
  9. ond

    OTClientV8 is from now open-source project

    Nice one
  10. ond

    Infinite AOL (Amulet Of Loss) 7.6 client

    I managed to compile it using Visual Studio 2010, but had to comment out some Lua related stuff due to the fact that the code is soon 20 years old and some of the methods from that time seem to have become deprecated, so it probably needs to be rewritten - a lot - to be able to compile...
  11. ond

    Infinite AOL (Amulet Of Loss) 7.6 client

    Well, yeah you have to compile the sources
  12. ond

    Infinite AOL (Amulet Of Loss) 7.6 client

    Did you have that piece of code in your sources, and removed the line and still the amulet of loss removes?
  13. ond

    Infinite AOL (Amulet Of Loss) 7.6 client

    Have a look in void Player::dropLoot(Container *corpse) Maybe you are not using the exact same sources but maybe there's this: if (items[SLOT_NECKLACE] && items[SLOT_NECKLACE]->getID() == ITEM_AOL) { removeItemInventory(SLOT_NECKLACE); return; } Simply remove...
  14. ond

    Lua [TFS 1.4] Variable Pricing

    You could set a value of max stock as a parameter in the shopModule-whatchamacallit next to each item id or w/e but then you need some function(s) to control that value you want to communicate to the NPCs. This is probably possible through Lua alone
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