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Recent content by overdriven

  1. overdriven

    Which AAC should we use in 2023 and why?

    This one looks interesting too (FE & BE in JS <3) but, if I understand correctly, it's WiP and supports only TFS 0.4 & 8.6 client for now. ElectroAAC v0.0.1 (https://otland.net/threads/electroaac-v0-0-1.279562/)
  2. overdriven

    Which AAC should we use in 2023 and why?

    Yeah, that's what I'm using (otsoft/myaac), seems to be a continuation of Gesior's MyAAC, both authors are "very well known here" It's actually incredible how over a decade of OTS websites are based on unpaid work of mostly 2-3 open-source enthusiasts. With that being said, I'm not a big fan...
  3. overdriven

    AAC Editing website (MyAcc)

    Not if you set 'auto_reload' => true in myacc/system/twig.php (line 13), this will force it to recompile twig templates every time (use only locally, revert it back to false on production to make it load faster).
  4. overdriven

    Which AAC should we use in 2023 and why?

    By looking at many different OTS, old and new, I've noticed it's mostly either GesiorAcc (otsoft/myaac) or ZnoteAAC, the ratio seems to be 50:50 with GesiorAcc being slightly more used and ZNote being more active on github. How do they compare in terms of features, performance, ease of use...
  5. overdriven

    Retrocores serious privacy violation ! Watch out !

    Currently dead, but there is a new "lawless" (xD) server incoming. I expect that on server launch it will spike at 500, maybe 600 online, after 2 weeks it will go down to 200 and after 1-2 months it will be dead again. There is absolutely nothing new to offer, except the convenient (for GMs)...
  6. overdriven

    TibiaScape Development 2020-2022

    All good, but it still lacks polishing and bug fixes. Some of the new sprites are buggy which destroys the visual experience. Automated upscale probably didn't work out for all of them. I.e. upscaled ground looks weird (you can see separate tiles): Particularly upscaled old grass looks bad...
  7. overdriven

    Windows Old Tibia Clients?

    https://downloads.ots.me/?dir=data/tibia-clients/
  8. overdriven

    Hartica | 7.72 | Development Thread

    All good, but I find this trend with tasks and other rewards for 100/500/1000 kills worrisome. Do players really enjoy masochistically beating same spawn for days? Mechanics that incentivize grinding single type of monster are cancer. Sure, it's a sandbox and one can just ignore the grind, but...
  9. overdriven

    TFS 1.X+ getTopTopItem ignores corpses

    @Gesior.pl Ok, I get it now. So it's because of client's alwaysOnTop attribute which splashed blood has. But anyhow: 1. It's not obvious for everyone and this TopTop function name is IMO bad and should be documented. 2. Since there are already TWO functions that care about this alwaysOnTop...
  10. overdriven

    TFS 1.X+ getTopTopItem ignores corpses

    If I have a corpse and a pool of blood below it, getTopTopItem will get the pool of blood instead corpse. player:say(tostring(tile:getTopTopItem():getType():getId()), TALKTYPE_MONSTER_SAY) -- returns 2016 (splash item) I can move the corpse elsewhere, put it back on top of blood and...
  11. overdriven

    Decay with setAttribute.

    I want to do the same thing. Is it possible? Anyone knows?
  12. overdriven

    TFS 1.X+ Decay method is not doing anything

    local hole = Game.createItem(4773, 1, toPosition) hole:decay() hole:setAttribute(ITEM_ATTRIBUTE_DECAYTO, 0) hole:setAttribute(ITEM_ATTRIBUTE_DURATION, 6) hole:setAttribute(ITEM_ATTRIBUTE_DECAYSTATE, true) According to this code the created tile 4773 should decay in 6 seconds (disappear as...
  13. overdriven

    TFS 1.X+ Gate of experience works, but doesn't show level requirement

    This is what I see when I look at the door. Why it doesn't show level requirement? How do I fix it? I'm running TFS 1.5 with Nekiro's 7.72 downgrade. 1647190220 Found a solution. in data/items/items.xml have to add leveldoor attribute: <item id="1229" article="a" name="gate of expertise">...
  14. overdriven

    TFS 1.X+ getUniqueId on door item does not work

    I just want to get Unique ID of an item (the same Unique ID you set in Remere, not uid because it's not the same thing, right?). I'm doing everything according to the scripting documentation: I have a closed door which is technically an item (right?), so I should be able to use getUniqueId on...
  15. overdriven

    Which version of tibia was the best pvp?

    I see many votes on 8.6. What's so special about 8.6? Or what particularly bad happened in 8.6+? I'm genuinely curious, as I've never played between 7.6 - 12, only before 7.6 and after 12+.
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