overdriven
Active Member
- Joined
- Mar 10, 2020
- Messages
- 70
- Solutions
- 1
- Reaction score
- 42
Lua:
local hole = Game.createItem(4773, 1, toPosition)
hole:decay()
hole:setAttribute(ITEM_ATTRIBUTE_DECAYTO, 0)
hole:setAttribute(ITEM_ATTRIBUTE_DURATION, 6)
hole:setAttribute(ITEM_ATTRIBUTE_DECAYSTATE, true)
According to this code the created tile 4773 should decay in 6 seconds (disappear as decayto=0).
But nothing happens. When I look at this tile as GM it doesn't have decayto attribute.
Why this code is not doing anything? I saw it used to work for others.
I don't want to set decay attributes for item 4773 in items.xml, because it will affect all items of this type. I want only local hole to decay.
I'm using TFS 1.5 with Nekiro's 7.72 downgrade.