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Recent content by RazorBlade

  1. RazorBlade

    TFS 1.X+ Wand Element

    Are you sure you updated both scripts with the code in my last post? There should be no circumstance where the function receives a table, all i’m passing to it is an item id, but it’s receiving a table for some reason
  2. RazorBlade

    TFS 1.X+ Wand Element

    Edit: slight change to lib-weapon_damage.lua: -- Modal window config and storage id local config = { storage = 90000, titleMsg = "Change Weapon Damage Type", mainMsg = "Choose a damage type from the list", -- End Config damage = {-- Damage Table [1] = {element = "Holy"}...
  3. RazorBlade

    TFS 1.2 potion/spell multi Conditions

    Parameter is spelt wrong big oops Find where it’s spelt “paramater” at line 37 and just correct it xD
  4. RazorBlade

    Lua dungeon lever error

    happy to help 👍:D
  5. RazorBlade

    TFS 1.2 potion/spell multi Conditions

    you're overwriting the first condition by creating another with the same name. the simplest way to do this is: local condition = Condition(CONDITION_REGENERATION) condition:setParameter(CONDITION_PARAM_SUBID, 3) condition:setParameter(CONDITION_PARAM_TICKS, 1 * 60 * 1000) -- 1 minute...
  6. RazorBlade

    Lua dungeon lever error

    yeah, check my edit above
  7. RazorBlade

    Lua dungeon lever error

    is it not teleporting them in or is it not teleporting them out, or both edit: nevermind, it's not teleporting them in because it's using an empty table. you also didn't change the kickPlayers function to the one I posted earlier, so I've change that as well. try this: local kickTo = {x = 956...
  8. RazorBlade

    TFS 1.X+ Wand Element

    it was pretty rough to do with the original as it was, so I rewrote it a bit. lib-weapon_damage.lua: -- Modal window config and storage id local config = { storage = 90000, titleMsg = "Change Weapon Damage Type", mainMsg = "Choose a damage type from the list", -- End Config...
  9. RazorBlade

    Need a hand with this script (TFS 1.2)

    player:say("Wow!", TALKTYPE_ORANGE_1)
  10. RazorBlade

    Lua dungeon lever error

    local spectators = getSpectators(centerPos, xRange, yRange) for _, player in ipairs(spectators) do doPlayerSendCancel(cid, "There are still remaining players in the room.") return false end spectators is nil because nobody is in the area. I think this should work: local...
  11. RazorBlade

    List of useful TFS 1.x scripts.

    CreatureEvent - [TFS 1.1] Advanced Alchemy System - ModalWindows
  12. RazorBlade

    Lua Function [TFS 1.2/1.3] player:setAttackSpeed(ms) | player:getAttackSpeed()

    why don't you try it and find out :D
  13. RazorBlade

    CreatureEvent Passive Spells tfs 1.2

    first of all why are you setting the storage to 0 if the cooldown isn't nil? it'll never be nil, if they don't have the storage it's -1 not nil. You're basically just setting it to 0 every second. It should never be able to reach 5. It should never be able to reach 2. Does your spell even cast?
  14. RazorBlade

    Noxious ot and the corrupt staff

    you must be a troll if not, by god, you're dumb otland is not a moderating body over ot servers, nor does anyone have any authority over what an ot's staff or players do it's not like all ots have to check in with otland or something, they literally have nothing to do with each other, other than...
  15. RazorBlade

    TFS 1.X+ House door doesn't show house price or name

    final edit: <item fromid="22814" toid="22831" article="a" name="door" > <attribute key="type" value="door" /> </item> that + having a door id set in RME. that's all it fuckin was. good grief.
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