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Recent content by Requice

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    C++ Remove summon from experience map

    I know its old thread but I just wanted to thank you for this code! as someone making a server with small c++ experience you're a life saver!
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    TFS 1.X+ TFS 1.2 Modal task system

    Hello all, I'm currently using the scripts from this thread Advanced Task NPC (https://otland.net/threads/advanced-task-npc.266598/) But I'm having problems creating a 2nd npc with seperate tasks using copies of the same script and different storages, they seem to clash with one another. I'm a...
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    Advanced Task NPC

    I have a problem with this script, everything works as normal, apart from the messagetaskinfo and messagetaskcomplete parts, no errors in console but no message displaying when I take task or when I complete task, attached relevant files 1675899265
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    you were right! I had done it like this, guess my brain is completely fried 😂 or I am just stupid. Works now, would it be easy to also remove the item on use? thank you kindly for all the help EDIT: removing item was easy enough even for me! feel free to post your paypal and I will send a small...
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    yeah sorc 1 and master sorc 5, still same error as above
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    am I being blind? isn't this what you said to put? 😂 thank you for your patience btw 1675298605 I have just now seen the colon, I am so blind 1675298979 we're getting somewhere at least! It displays the correct message if wrong vocation, and if the item has already been used, but it doesn't...
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    nothing happens still :S
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    and when I use capital "I" in id there is no error but nothing happens
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    does this go in actions? this is how I have it set up and it doesn't do anything
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    TFS 1.X+ [TFS1.2] Use item to learn spell

    Depending on vocation, and remove item when successful. I've looked in several posts with scripts for this but they don't work with TFS1.2, any help would be massively appreciated, willing to paypal a small amount of money to someone willing to script this for me!
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    MoveEvent TFS 1.3 Waypoints

    Could anyone possibly show me how I would use this to create different waypoint networks? like "tps 1-5" completely seperate from "tps 6-10". I tried creating a different script and changing the storage values and action IDS but that disabled the original teleport network
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    Is it possible to add custom spell icons?

    would like to know how to do this too
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    Const_me

    Coming from the future, you just SAVED my project. You are a god amongst men, I cannot thank you enough, I have been scouring these threads for 40 hours!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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