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Hello friends!
How work the calculation of "interval2" and "margin"?
<raid name="Ocyakao" file="bosses/Ocyakao.xml" interval2="1440" margin="50" />
I try to read the raid.cpp source code but i don't understand.
Thanks in advance!
Hello friends,
Why it don't work:
--
local fromPos = {x = 32312, y = 31933, z = 8}
local toPos = {x = 32316, y = 31936, z = 8}
local x, y, z
for x = fromPos.x, toPos.x do
for y = fromPos.y, toPos.y do
for z = fromPos.z, toPos.z...
Thanks for the feedback @Peonso . I'm trying to make a grim reaper just pass over an energy field if it is attacked for example.
My distro by default, the grim reaper goes over the fire if there is no other way he could get to me.
sorry my bad english
I am trying, but it is so hard.
/sources/src/monsters.cpp:1235:55: error: no ‘void Monsters::combatChangeHealth(int32_t)’ member function declared in class ‘Monsters’
void Monsters::combatChangeHealth(int32_t healthChange)
^...
Hello @darkjav !
But hasRecentBattle is not declared in tfs 1.2
/src/tile.cpp: In member function ‘virtual ReturnValue Tile::queryAdd(int32_t, const Thing&, uint32_t, uint32_t, Creature*) const’:
/src/tile.cpp:548:49: error: ‘const class Monster’ has no member named ‘hasRecentBattle’...
Good afternoon everyone!
I have this bug fixed in my distro 8.6 and am trying to solve at TFS 1.2.
Follow code in TFS 1.2:
tile.cpp
if (field && !field->isBlocking()) {
CombatType_t combatType = field->getCombatType();
//There is 3 options for a monster to...